artificial intelligence

Really, they don’t bite

Shadowdawn Genesis development is getting really exciting from here now.  There’s just a few more things I need to add to the projectile/weapon/effects class to be able […]

Revisiting Enemies

The teaser page has been updated with a bit more lively interface.  I hope you like it, and especially the rearrangement of the main theme Forever […]

Sea of Enlightenment

Phew.  Although I will be tuning the art assets and hopefully commissioning a few artists (obviously since I’m still using a LOT of placeholder art just to […]