sound fx

Damage Types

Today was mostly a polish and debugging day, so nothing major to report (yet).  However the newest addition to the engine is damage types, which […]

Options

Menus are a necessary evil on a console-based game.  I’m sure there’s a way to avoid using them entirely if this project was entirely PC-based, […]

Sound is not your friend

I added the all essential pause button which helps taking screenshots.  Normally it’s supposed to display the word “Paused” and slightly dim the screen, I’ll add that in […]