Xbox Live Indie Games

Quite the Start

Since the start of 2016 I have been extremely focused on developing Shadowdawn: Genesis. The first priority was of course porting the original engine from the […]

Sauntering Along

I’ve spent most of the last year tinkering with every aspect of Shadowdawn: Genesis from the character designs, the script, the game engine and platform, […]

Of Fur and Feathers

Today I’d like to share the promotional artwork for the ever-present Ket the Blackwing. It’s always been a difficult choice to include an “animal” character in the […]