Options

A few things to adjust
The game options submenu

Menus are a necessary evil on a console-based game.  I’m sure there’s a way to avoid using them entirely if this project was entirely PC-based, but for now these are the bane of my programming existence.

Here is the much-postponed options menu, that shows the eleven options I’m allowing to adjust for the game.  I may expand the Adjust Display selection to include a brightness and/or gamma setting since I have a pretty good idea how to pull that off using HLSL pixel shader (I already redraw the entire composited frame anyways so it should be just a matter of multiplying the RGB values by the user’s choice).  There are a lot of things to play with here, and though I am defaulting to what I think is natural, I’m allowing reassignment of all eight basic commands/triggers.  The only thing that can’t be reassigned is the Pause button (and thus, the Start button).

 

About Astrael

A long-time independent game developer that was lucky(?) enough to have grown up with the gaming industry. I am a programmer, a game designer, a concept and pixel artist, a music composer, and a novelist. This has been my dream for as long as I can remember, and I am determined to take advantage of every talent I hope I have to make it happen!