
Fun with physics
Since today’s update doesn’t have anything new visually (well it’s more something you have to see in action since the character animation isn’t in place […]
Since today’s update doesn’t have anything new visually (well it’s more something you have to see in action since the character animation isn’t in place […]
Shadowdawn Genesis development is getting really exciting from here now. There’s just a few more things I need to add to the projectile/weapon/effects class to be able […]
I have an enormous amount of artwork for Shadowdawn to generate very soon. One of the things I’m gearing up for is increasing the base sprite-size […]
The teaser page has been updated with a bit more lively interface. I hope you like it, and especially the rearrangement of the main theme Forever […]
I realize I posted the last update not long ago, but just wanted to share some of the polishing process I do. This still isn’t […]
Though it’s not quite complete, today I started working on the very first explorable area of Shadowdawn: Genesis. Since I have no official artwork generated, […]