
Level Editor
Just a simple media update today since I wasn’t working on the game itself, but I started seriously working on the base map tile graphics. But mostly […]
Just a simple media update today since I wasn’t working on the game itself, but I started seriously working on the base map tile graphics. But mostly […]
Phew. Although I will be tuning the art assets and hopefully commissioning a few artists (obviously since I’m still using a LOT of placeholder art just to […]
I realize I posted the last update not long ago, but just wanted to share some of the polishing process I do. This still isn’t […]
Though it’s not quite complete, today I started working on the very first explorable area of Shadowdawn: Genesis. Since I have no official artwork generated, […]
A bit media heavy update, so bear with me: Since pictures say pretty much everything, this is the progress I’ve made on programming the inventory […]
I would share a screenshot today, but I doubt anyone wants to see more pictures of the menu development, since that’s not very exciting is […]