Not much super enlightening to say today. I added aiming/facing code so the game knows which way to turn the sprite (character) of Arashi when […]
So I fixed the floating point error that was making the tile scrolling jump around, and decided for the sake of illustrating what I’m trying […]
So, now that I’ve actually had a couple days to sit down uninterrupted on the programming of the game, I have a few thoughts. XNA […]
Designing Arashi is tough, but without her there is no game, so time to crack the whip!
Hello and welcome all who have wandered this way! My game development studio, Stray Fox Studio, formerly known as Double Kitty Pup Xplosion, is taking its […]