Xbox 360

Building Blocks

Not much super enlightening to say today.  I added aiming/facing code so the game knows which way to turn the sprite (character) of Arashi when […]

Step by Step

So I fixed the floating point error that was making the tile scrolling jump around, and decided for the sake of illustrating what I’m trying […]

First Weekend

So, now that I’ve actually had a couple days to sit down uninterrupted on the programming of the game, I have a few thoughts.  XNA […]

The journey begins

Hello and welcome all who have wandered this way!  My game development studio, Stray Fox Studio, formerly known as Double Kitty Pup Xplosion, is taking its […]