So tired…

Wow what a Sunday.  First of all, I hate Daylights Savings Time.  I grew up in Indiana where it wasn’t recognized (though shortly after I […]

Everytime…

Sorry for the lack of updates this weekend.  Honestly kind of disappointed in myself … I get 4 days off and I spent half of […]

Building Blocks

Not much super enlightening to say today.  I added aiming/facing code so the game knows which way to turn the sprite (character) of Arashi when […]

Step by Step

So I fixed the floating point error that was making the tile scrolling jump around, and decided for the sake of illustrating what I’m trying […]

First Weekend

So, now that I’ve actually had a couple days to sit down uninterrupted on the programming of the game, I have a few thoughts.  XNA […]