
Forty Days and Forty Nights
The word forty always looks wrong to me. I think it’s just a lack of exposure, though; typically you’re supposed to use actual numbers at […]
The word forty always looks wrong to me. I think it’s just a lack of exposure, though; typically you’re supposed to use actual numbers at […]
Several months ago I discussed my issues with the water engine and how I wanted it to look, but failed completely. I decided this week it […]
The problem with developing a console game on the PC (or coming from PC gaming) is that you become accustomed to the smaller fonts and […]
I’ve had a rough week but I’ll spare the details, the important thing to note is that I’ve been in a lot of pain so my productivity […]
This weekend is entirely focused on completing all of Arashi’s animations, which includes finally completing her attack combos. I hand draw every frame, scan it […]
This week was fairly unproductive, so I am making up for it over the weekend – it’s only early Saturday night and I’ve already implemented […]