Laser-shooting Kittris
I have an enormous amount of artwork for Shadowdawn to generate very soon. One of the things I’m gearing up for is increasing the base sprite-size […]
I have an enormous amount of artwork for Shadowdawn to generate very soon. One of the things I’m gearing up for is increasing the base sprite-size […]
The new NPCs are working quite nicely. Yet another milestone in my engine optimization down, and much happier with the AI behavior as well (there was […]
The teaser page has been updated with a bit more lively interface. I hope you like it, and especially the rearrangement of the main theme Forever […]
Phew. Although I will be tuning the art assets and hopefully commissioning a few artists (obviously since I’m still using a LOT of placeholder art just to […]
I meant to get more done this weekend, but I was so tired Saturday I ended up spending 4 hours after work wasting time trying […]
Another visually minor update today, but that’s ok because I spent most of the time on fixes and optimization. I managed to speed up the […]