2d animation

It Takes Character

I truly apologize for the lack of updates.  The game development is still going strong and is always coming along with new art, music, and […]

Delicate Balance

My plan is to first finish the menus (though the production artwork for the characters, like the main menu graphics for Arashi, Ket, and Shion, […]

Time Distortions

This weekend, I added yet another element to the engine, which is more a special effect than anything: time distortions.  This is a fancy term […]