An interactive game world at last
This is it, the big one. I finally added the functionality that allows Arashi to use one item on another item. This was a multi-tiered […]
This is it, the big one. I finally added the functionality that allows Arashi to use one item on another item. This was a multi-tiered […]
Since today’s update doesn’t have anything new visually (well it’s more something you have to see in action since the character animation isn’t in place […]
Arashi and Ket dicuss the situation This is a multi-screenshot endeavor today. Thanks to help from the XNA forums (most notably mtnPhil and scoy), I managed […]
Today is far from over, but my sinus-ravaging cold be damned I’m going to get as much done as I can. Unfortunately one of the […]
So, after months of reading, downloading samples, and other fruitless attempts at learning how to use shaders, I finally understand. It’s reallllly not that difficult, […]
The new NPCs are working quite nicely. Yet another milestone in my engine optimization down, and much happier with the AI behavior as well (there was […]