adventure

More game features

It may not be perfect, but the very fact I’m accomplishing real animation is a milestone not just for this game but my life.  I can […]

Damage Types

Today was mostly a polish and debugging day, so nothing major to report (yet).  However the newest addition to the engine is damage types, which […]

Revisiting Enemies

The teaser page has been updated with a bit more lively interface.  I hope you like it, and especially the rearrangement of the main theme Forever […]