
Animation Mania
This weekend is entirely focused on completing all of Arashi’s animations, which includes finally completing her attack combos. I hand draw every frame, scan it […]
This weekend is entirely focused on completing all of Arashi’s animations, which includes finally completing her attack combos. I hand draw every frame, scan it […]
This update took a lot longer day-wise than I had intended, but here are the next two in-game character profile graphics. Ket was actually completed […]
This week was fairly unproductive, so I am making up for it over the weekend – it’s only early Saturday night and I’ve already implemented […]
I’m constantly retooling the visuals for the game, not to mention there are plenty of incomplete animations and graphics as is, but so far I’m […]
Well, the deadling for entering the IGF is tomorrow at 11:59pm Pacific Time. I am pretty much unable to enter since the first full playable […]
Even with all the motivation in the world, reality always sets in. Finally with a completed core game engine, and only a week until the […]