Quick Update
I realize I posted the last update not long ago, but just wanted to share some of the polishing process I do. This still isn’t […]
I realize I posted the last update not long ago, but just wanted to share some of the polishing process I do. This still isn’t […]
Though it’s not quite complete, today I started working on the very first explorable area of Shadowdawn: Genesis. Since I have no official artwork generated, […]
Another visually minor update today, but that’s ok because I spent most of the time on fixes and optimization. I managed to speed up the […]