
I love console games more than PC, but…
The problem with developing a console game on the PC (or coming from PC gaming) is that you become accustomed to the smaller fonts and […]
The problem with developing a console game on the PC (or coming from PC gaming) is that you become accustomed to the smaller fonts and […]
Although art, screenshots, and music are much more exciting to share when talking about my progress for Shadowdawn Genesis, I thought this week I’d share […]
I don’t have much to say tonight – the weekend is coming and that’s when I do my 400 meter dash with the game programming and design work. […]
This week was fairly unproductive, so I am making up for it over the weekend – it’s only early Saturday night and I’ve already implemented […]
I’m constantly retooling the visuals for the game, not to mention there are plenty of incomplete animations and graphics as is, but so far I’m […]
Well, the deadling for entering the IGF is tomorrow at 11:59pm Pacific Time. I am pretty much unable to enter since the first full playable […]