
A Fluid Relationship
I’m halfway through writing the main gameplay script of Shadowdawn Genesis at this point. The current page count is at 170 mostly including optional dialog between the […]
I’m halfway through writing the main gameplay script of Shadowdawn Genesis at this point. The current page count is at 170 mostly including optional dialog between the […]
The problem with developing a console game on the PC (or coming from PC gaming) is that you become accustomed to the smaller fonts and […]
Although art, screenshots, and music are much more exciting to share when talking about my progress for Shadowdawn Genesis, I thought this week I’d share […]
I’ve had a rough week but I’ll spare the details, the important thing to note is that I’ve been in a lot of pain so my productivity […]
This weekend is entirely focused on completing all of Arashi’s animations, which includes finally completing her attack combos. I hand draw every frame, scan it […]
This update took a lot longer day-wise than I had intended, but here are the next two in-game character profile graphics. Ket was actually completed […]