
Details, details
Not a huge update today, but one thing that took most of the day was my decision to increase Arashi’s sprite size (seen on the […]
Not a huge update today, but one thing that took most of the day was my decision to increase Arashi’s sprite size (seen on the […]
The last few days working on Shadowdawn Genesis have been a tremendous morale boost for me, having spent so long just working on animation I […]
The details here are bit hard to see in this scaled down front pic, so if there’s ever a time to click on the fullsize screenshot […]
Did some adjustments to my water ripple code to get rid of the repetitive texture, it looks a lot smoother now and the small waves sparkle […]
Because animation on Shadowdawn Genesis is going so slow (comparitively) and I managed to complete the essential animations for Arashi, I figured now is as good […]
So today I finally took the dive and bought the new, remodelled Xbox 360 250 GB to begin testing the Shadowdawn Genesis game engine on the actual […]