
Progress of the weekend update 1
Did some adjustments to my water ripple code to get rid of the repetitive texture, it looks a lot smoother now and the small waves sparkle […]
Did some adjustments to my water ripple code to get rid of the repetitive texture, it looks a lot smoother now and the small waves sparkle […]
Because animation on Shadowdawn Genesis is going so slow (comparitively) and I managed to complete the essential animations for Arashi, I figured now is as good […]
It may not be perfect, but the very fact I’m accomplishing real animation is a milestone not just for this game but my life. I can […]
I’m not going to lie, animation is taking its toll on me. Sometimes the rough drawings come naturally but most times it gets so frustrating […]
Here’s a somewhat interesting conundrum I’ve encountered regarding controls. I’m hyperaware of what is intuitive to the end user (not to mention the fact there’s already the […]
So one thing I’ve been putting off on Arashi’s final animations are the apparently infamous walking cycles. I’ve had no training or schooling in animation […]