
In Preparation for the next site update
Today I want to give you all a sneak peak of the latest character artwork for Arashi and Ket. These drawings will be used for the […]
Today I want to give you all a sneak peak of the latest character artwork for Arashi and Ket. These drawings will be used for the […]
Working on artwork and music is a double-edged sword. Unlike programming which is rather binary in accomplishment (it works/it doesn’t work), art and music is a […]
I know this is probably the part of the game most people dropping by here will care the least about, but the hardcore fandom of RPGs […]
Today was mostly a polish and debugging day, so nothing major to report (yet). However the newest addition to the engine is damage types, which […]
This is it, the big one. I finally added the functionality that allows Arashi to use one item on another item. This was a multi-tiered […]
Since today’s update doesn’t have anything new visually (well it’s more something you have to see in action since the character animation isn’t in place […]