development

Progress for the sake of it

Working on artwork and music is a double-edged sword.  Unlike programming which is rather binary in accomplishment (it works/it doesn’t work), art and music is a […]

The Soundtrack

I know this is probably the part of the game most people dropping by here will care the least about, but the hardcore fandom of RPGs […]

Damage Types

Today was mostly a polish and debugging day, so nothing major to report (yet).  However the newest addition to the engine is damage types, which […]

Fun with physics

Since today’s update doesn’t have anything new visually (well it’s more something you have to see in action since the character animation isn’t in place […]