independent

Xbox 360 Day One

So today I finally took the dive and bought the new, remodelled Xbox 360 250 GB to begin testing the Shadowdawn Genesis game engine on the actual […]

More game features

It may not be perfect, but the very fact I’m accomplishing real animation is a milestone not just for this game but my life.  I can […]

RPG Design: Take and Use

Here’s a somewhat interesting conundrum I’ve encountered regarding controls.  I’m hyperaware of what is intuitive to the end user (not to mention the fact there’s already the […]