
Pushing the graphics engine and the end of the weekend
The details here are bit hard to see in this scaled down front pic, so if there’s ever a time to click on the fullsize screenshot […]
The details here are bit hard to see in this scaled down front pic, so if there’s ever a time to click on the fullsize screenshot […]
Because animation on Shadowdawn Genesis is going so slow (comparitively) and I managed to complete the essential animations for Arashi, I figured now is as good […]
So today I finally took the dive and bought the new, remodelled Xbox 360 250 GB to begin testing the Shadowdawn Genesis game engine on the actual […]
I’m not going to lie, animation is taking its toll on me. Sometimes the rough drawings come naturally but most times it gets so frustrating […]
There has been a recurring theme in the developer-based opinions of the recent year that people now associate the term “anime” with pink hair. I’m not […]
So one thing I’ve been putting off on Arashi’s final animations are the apparently infamous walking cycles. I’ve had no training or schooling in animation […]