dialog

Chaotic Good

San Diego Comic-con has sadly come to a close as of yesterday, and after returning to work right into overtime season, I figured I’d share […]

A Fluid Relationship

I’m halfway through writing the main gameplay script of Shadowdawn Genesis at this point.  The current page count is at 170 mostly including optional dialog between the […]

Dialog and Events

When you step away from code, you tend to lose familiarity with what you’ve done in the past.  Luckily, this time around I not only […]