{"id":112,"date":"2010-03-17T03:07:00","date_gmt":"2010-03-17T10:07:00","guid":{"rendered":"http:\/\/legendofeuterra.com\/devblog\/?p=112"},"modified":"2010-03-17T03:08:00","modified_gmt":"2010-03-17T10:08:00","slug":"the-next-phase","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=112","title":{"rendered":"The Next Phase"},"content":{"rendered":"<p>Now that the major project at work is nearing a close, I can focus my efforts fully back onto <em>Shadowdawn: Genesis<\/em>.\u00a0 I&#8217;ve got a lot of work to do both in programming and fundamental game design, but the task list I have is pretty much the entire game now.\u00a0 Though I will probably have to add a few additions to the engine for the boss fights, since the current scripts may not handle\u00a0their design\u00a0(I won&#8217;t know until I get there).<\/p>\n<p>I will be redrawing Arashi&#8217;s sprites, but now that I have the process down it won&#8217;t be so bad.\u00a0 I needed to adjust a part of her outfit that wasn&#8217;t quite working for me.<\/p>\n<p>Upcoming additions to the engine:<\/p>\n<ul>\n<li>Checking equipped special item for passive effects (regeneration, area scanning, etc)<\/li>\n<li>Aura meter buildup (still need to playtest which method to increase the\u00a0meter\u00a0is most balanced) and the aura trigger button.\u00a0 Aura is the measure of focus and used for special abilities\/technomancy spells.<\/li>\n<li>Changing armor and improved damage calculations.<\/li>\n<li>&#8220;Combo&#8221; attacks<\/li>\n<li>Fixes\/adjustments to attack and defense timers.\u00a0 Currently there is a bug where if Arashi drops her guard and immediately puts it back up, she&#8217;ll move cautiously but defense won&#8217;t be active and she&#8217;ll take full damage from attacks.<\/li>\n<li>Slash\/block\/smack animations when attacks land<\/li>\n<\/ul>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=112\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>Now that the major project at work is nearing a close, I can focus my efforts fully back onto Shadowdawn: Genesis.\u00a0 I&#8217;ve got a lot<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=112\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,21,22,25,10,32,29,38,63,7,18,13,309,20,37,4,28],"class_list":["post-112","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-action","tag-adventure","tag-arashi","tag-art","tag-artificial-intelligence","tag-collision","tag-controls","tag-debugging","tag-development","tag-independent","tag-jrpg","tag-rpg","tag-samurai","tag-scripting","tag-shadowdawn","tag-timing"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/112","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=112"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/112\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=112"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=112"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=112"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}