{"id":118,"date":"2010-03-21T02:42:27","date_gmt":"2010-03-21T09:42:27","guid":{"rendered":"http:\/\/legendofeuterra.com\/devblog\/?p=118"},"modified":"2015-12-17T18:00:00","modified_gmt":"2015-12-18T02:00:00","slug":"anchors-and-atmosphere","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=118","title":{"rendered":"Anchors and Atmosphere"},"content":{"rendered":"<figure id=\"attachment_119\" aria-describedby=\"caption-attachment-119\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/legendofeuterra.com\/devblog\/wp-content\/uploads\/2010\/03\/screenshot13.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-119\" title=\"screenshot13\" src=\"http:\/\/legendofeuterra.com\/devblog\/wp-content\/uploads\/2010\/03\/screenshot13-1024x597.jpg\" alt=\"Arashi at the pond again\" width=\"600\" height=\"349\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/03\/screenshot13-1024x597.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/03\/screenshot13-300x175.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/03\/screenshot13.jpg 1296w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-119\" class=\"wp-caption-text\">Starting to do real map graphics is a good idea<\/figcaption><\/figure>\n<p>I added a bit more to dialog parsing today, so that as long as it&#8217;s not text that requires user interaction (like the traditional RPG chat logs), it can be anchored to a position relative to the &#8220;speaker&#8221;.\u00a0 It was another seemingly simple implementation that took much longer than I had hoped, but it was worth it, though it&#8217;s not completely finished either.\u00a0 This is so the player can see random NPCs conversing\u00a0about unimportant stuff\u00a0or enemies shouting orders without breaking gameplay mainly.\u00a0 I&#8217;m still exploring another font for the text, but not sure what is really appropriate, since this game isn&#8217;t necessarily medieval, but I also don&#8217;t want it being generic looking like so many RPGs tend to do (after all, font creation and\/or licensing is serious business, much more than I had realized).<\/p>\n<p>I toyed around with some deeper RPG interaction ideas, and may still use some of them, but not sure how much people will really like that.\u00a0 I just don&#8217;t think that a straight arcade-style hack and slash is going to keep people&#8217;s interest in a\u00a0world very long, but I don&#8217;t want to overwhelm them either since the whole world isn&#8217;t open (in this game anyways).<\/p>\n<p>I&#8217;m currently trying to fix a bug where Arashi can&#8217;t use anything if she&#8217;s facing left or up, it&#8217;s really odd since the math looks correct, but I needed a break from that and wanted to see a bit more of the engine at work.\u00a0 Since I will eventually be making real graphics for the forest, I decided to do some research on bamboo trees (I never even knew what they looked like full grown), and planted a few near the infamous tree stump and the lake&#8230; which\u00a0I hope you\u00a0noticed I took the time to draw much more acurately.\u00a0 The lake is semi-important since it is an automatic trigger if Arashi gets close to it, for this test level she is reminscing about going fishing with Ket later (well, he is a cat after all).\u00a0 Also, the bamboo is broken up into actual functional pieces unlike the elm trees to the east; the overhead canopy, the solid stalks at the base, and the subtle shadow overlay on the ground.<\/p>\n<p>Basically, I&#8217;m\u00a0prepping myself for the actual level design now, since I want to at least create the first checkpoint by the end of the month, but hopefully much sooner than that.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=118\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>I added a bit more to dialog parsing today, so that as long as it&#8217;s not text that requires user interaction (like the traditional RPG<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=118\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,27,22,31,11,25,10,32,29,8,38,7,18,13,24,26,309,37,4,36,35,15,33],"class_list":["post-118","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-2d-tiles","tag-adventure","tag-ai","tag-anime","tag-arashi","tag-art","tag-artificial-intelligence","tag-collision","tag-concept-art","tag-controls","tag-development","tag-independent","tag-jrpg","tag-legend-of-euterra","tag-map","tag-rpg","tag-scripting","tag-shadowdawn","tag-usecode","tag-weather","tag-xbox-360","tag-xbox-live"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/118","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=118"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/118\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=118"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=118"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=118"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}