{"id":14,"date":"2009-10-21T17:16:44","date_gmt":"2009-10-22T02:16:44","guid":{"rendered":"http:\/\/legendofeuterra.com\/devblog\/?p=14"},"modified":"2017-07-12T19:39:09","modified_gmt":"2017-07-13T02:39:09","slug":"first-concept","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=14","title":{"rendered":"First concept"},"content":{"rendered":"<figure id=\"attachment_15\" aria-describedby=\"caption-attachment-15\" style=\"width: 240px\" class=\"wp-caption alignright\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-15 \" title=\"arashiconcept1\" src=\"http:\/\/shadowdawngenesis.com\/devblog\/wp-content\/uploads\/2009\/10\/arashiconcept1.jpg\" alt=\"first Arashi sketch\" width=\"240\" height=\"364\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2009\/10\/arashiconcept1.jpg 400w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2009\/10\/arashiconcept1-198x300.jpg 198w\" sizes=\"auto, (max-width: 240px) 100vw, 240px\" \/><figcaption id=\"caption-attachment-15\" class=\"wp-caption-text\">first sketch<\/figcaption><\/figure>\n<p>Since the game is about Arashi, of course I had to start by actually designing her.\u00a0 Her older self has <a title=\"future Arashi\" href=\"http:\/\/fyrefoxz.deviantart.com\/art\/Twilight-of-the-Seven-34508956\" target=\"_blank\" rel=\"noopener\">a very established look<\/a> (sorry to those who have yet to see it, but the main site will be up as soon as possible).<\/p>\n<p>Now, Arashi is younger than her original design in this story, and she is not part of the Kinshutai which means her uniform had to address these facts.\u00a0 So I went for a more functional approach without much actual armor since she is a student.\u00a0 I kept the scarf motif since her older self uses\u00a0one as her unique flair to differentiate from the other Kinshutai.\u00a0 I also decided to give her an actual skirt, which is not entirely without purpose&#8230; consider it an extremely subtle hint about her past in connection with other characters in Shadowdawn.\u00a0 I also made her hair shorter than her older self (no one has seen\u00a0that\u00a0redesign yet, which I promise to reveal soon).<\/p>\n<p>One of the main concerns about developing the game is animation, since it is targetted for Xbox 360 the screen resolution is pretty high and it&#8217;s not easy to do simple pixel sprites to cut down on asset development.\u00a0 I may use Flash as a base to draw on top of to speed up the process, but haven&#8217;t decided yet.\u00a0 But I had to keep the outfit somewhat simple to accomodate this because an extravagant, multi-part piece like her older Kinshutai armor would be extremely difficult to animate quickly.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=14\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>Designing Arashi is tough, but without her there is no game, so time to crack the whip!<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[11,25,10,9,8,7,6,13,12,309,20,4,15],"class_list":["post-14","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-anime","tag-arashi","tag-art","tag-concept","tag-concept-art","tag-development","tag-game","tag-jrpg","tag-manga","tag-rpg","tag-samurai","tag-shadowdawn","tag-xbox-360"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/14","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=14"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/14\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=14"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=14"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=14"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}