{"id":184,"date":"2010-04-13T19:50:18","date_gmt":"2010-04-14T02:50:18","guid":{"rendered":"http:\/\/www.legendofeuterra.com\/devblog\/?p=184"},"modified":"2010-04-13T19:50:18","modified_gmt":"2010-04-14T02:50:18","slug":"foxfire-taking-shape","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=184","title":{"rendered":"Foxfire Taking Shape"},"content":{"rendered":"<figure id=\"attachment_185\" aria-describedby=\"caption-attachment-185\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.legendofeuterra.com\/devblog\/wp-content\/upLoads\/2010\/04\/screenshot27.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-185\" title=\"screenshot27\" src=\"http:\/\/www.legendofeuterra.com\/devblog\/wp-content\/upLoads\/2010\/04\/screenshot27-1024x597.jpg\" alt=\"Ket takes a seat under a tree\" width=\"600\" height=\"349\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/04\/screenshot27-1024x597.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/04\/screenshot27-300x175.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/04\/screenshot27.jpg 1296w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-185\" class=\"wp-caption-text\">Arashi is amazed how fast trees grow in a digital world<\/figcaption><\/figure>\n<p>This has been a tough week for me so far, graphics literally make me drowsy.\u00a0 It&#8217;s like a mental block or something, when I start coloring things I just shut down and I practically have to slap myself to keep going.\u00a0 However, now we&#8217;re starting to see some of the finished map graphics (from the ground up) for <em>Shadowdawn Genesis<\/em> and I&#8217;m really quite proud.\u00a0 It&#8217;s probably more impressive to see everything\u00a0in action rather than still shots, but I thought it was a good enough image to pass on to you all.\u00a0 It&#8217;s a bit slow at this point because I have to create practically\u00a0<strong>everything<\/strong> from scratch, and this world has a lot of stuff in it.\u00a0 At some point I&#8217;ll be doing optimization for filesize wayyyy down the road, but for now I&#8217;m going to push this game&#8217;s art to the limit.<\/p>\n<p>Arashi and Ket&#8217;s sprites and animations\u00a0are still placeholder, I just haven&#8217;t sat down to do the animations.\u00a0 You&#8217;ll know when I do because I won&#8217;t update for awhile, but once the animations are finalized the game will really be underway and I will work on a trailer to draw more attention to the project.\u00a0 There&#8217;s still a few things other than graphic engine work that need to be implemented, such as proper handling for NPC\/enemies (I&#8217;m going to replace the class I built originally) and special ability triggering, but I burned myself out programming all those menus, so figure working on the game art is a nice change of pace until I get back in the mood.<\/p>\n<p>For those keeping score, this is the 2nd official map.\u00a0 It&#8217;s linked to 5 other tent interiors and then the central forest road where a lot of the first &#8220;main&#8221; battles take place (there are some kittris and tonbo going to be hidden on the campsite map for the people exploring for the secrets I&#8217;ll be littering everywhere).\u00a0\u00a0 My goal is to program and draw the entire first checkpoint area (the first half of the first &#8220;mission&#8221; of the game) which is 6 tent interiors and 6 outdoor\u00a0zones (though 2 are totally optional and can wait).\u00a0 It&#8217;ll be a pretty good representation how big the game is going to be both time-wise and filesize. :3<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=184\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>This has been a tough week for me so far, graphics literally make me drowsy.\u00a0 It&#8217;s like a mental block or something, when I start<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=184\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,27,21,22,25,10,29,8,38,7,6,18,13,71,70,26,17,309,4,30,28,36,35,15],"class_list":["post-184","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-2d-tiles","tag-action","tag-adventure","tag-arashi","tag-art","tag-collision","tag-concept-art","tag-controls","tag-development","tag-game","tag-independent","tag-jrpg","tag-ket","tag-lighting","tag-map","tag-pc","tag-rpg","tag-shadowdawn","tag-shadows","tag-timing","tag-usecode","tag-weather","tag-xbox-360"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/184","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=184"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/184\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=184"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=184"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=184"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}