{"id":221,"date":"2010-05-18T14:59:38","date_gmt":"2010-05-18T21:59:38","guid":{"rendered":"http:\/\/www.legendofeuterra.com\/devblog\/?p=221"},"modified":"2015-12-17T17:46:36","modified_gmt":"2015-12-18T01:46:36","slug":"options","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=221","title":{"rendered":"Options"},"content":{"rendered":"<figure id=\"attachment_222\" aria-describedby=\"caption-attachment-222\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.legendofeuterra.com\/devblog\/wp-content\/upLoads\/2010\/05\/screenshot36.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-222\" title=\"screenshot36\" src=\"http:\/\/www.legendofeuterra.com\/devblog\/wp-content\/upLoads\/2010\/05\/screenshot36-1024x576.jpg\" alt=\"A few things to adjust\" width=\"600\" height=\"337\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/05\/screenshot36-1024x576.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/05\/screenshot36-300x168.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/05\/screenshot36.jpg 1280w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-222\" class=\"wp-caption-text\">The game options submenu<\/figcaption><\/figure>\n<p>Menus are a necessary evil on a console-based game.\u00a0 I&#8217;m sure there&#8217;s a way to avoid using them entirely if this project was entirely PC-based, but for now these are the bane of my programming existence.<\/p>\n<p>Here is the much-postponed options menu, that shows the eleven options I&#8217;m allowing to adjust for the game.\u00a0 I may expand the Adjust Display selection to include a brightness and\/or gamma setting since I have a pretty good idea how to pull that off using HLSL pixel shader (I already redraw the entire composited frame anyways so it should be just a matter of multiplying the RGB values by the user&#8217;s choice).\u00a0 There are a lot of things to play with here, and though I am defaulting to what I think is natural, I&#8217;m allowing reassignment of all eight basic commands\/triggers.\u00a0 The only thing that can&#8217;t be reassigned is the Pause button (and thus, the Start button).<\/p>\n<p>&nbsp;<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=221\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>Menus are a necessary evil on a console-based game.\u00a0 I&#8217;m sure there&#8217;s a way to avoid using them entirely if this project was entirely PC-based,<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=221\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[7,18,81,80,13,70,72,14,79,17,309,4,34,15,67],"class_list":["post-221","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-development","tag-independent","tag-indie-developer","tag-indie-game","tag-jrpg","tag-lighting","tag-menus","tag-music","tag-opinion","tag-pc","tag-rpg","tag-shadowdawn","tag-sound-fx","tag-xbox-360","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/221","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=221"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/221\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=221"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=221"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=221"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}