{"id":244,"date":"2010-05-25T23:01:20","date_gmt":"2010-05-26T06:01:20","guid":{"rendered":"http:\/\/www.legendofeuterra.com\/devblog\/?p=244"},"modified":"2010-05-25T23:03:54","modified_gmt":"2010-05-26T06:03:54","slug":"animation-final-draft","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=244","title":{"rendered":"Animation final draft"},"content":{"rendered":"<figure id=\"attachment_245\" aria-describedby=\"caption-attachment-245\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.legendofeuterra.com\/devblog\/wp-content\/upLoads\/2010\/05\/ArashiStandingFrames_sample.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-245  \" title=\"ArashiStandingFrames_sample\" src=\"http:\/\/www.legendofeuterra.com\/devblog\/wp-content\/upLoads\/2010\/05\/ArashiStandingFrames_sample.jpg\" alt=\"3 frames of Arashi\" width=\"560\" height=\"308\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/05\/ArashiStandingFrames_sample.jpg 800w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/05\/ArashiStandingFrames_sample-300x165.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/a><figcaption id=\"caption-attachment-245\" class=\"wp-caption-text\">Arashi&#39;s final design - standing frame<\/figcaption><\/figure>\n<p>Arashi&#8217;s design has been undergoing many minute changes both in this project, <em>Shadowdawn Genesis<\/em>, and the future project <em>Shadowdawn<\/em>.\u00a0 I was waiting until I was absolutely sure my design was finalized, at least for her 19-year old self, before\u00a0seriously beginning work on her very involved animation\u00a0sheet.\u00a0 If you can&#8217;t tell, now is the time.\u00a0<\/p>\n<p>\u00a0Here you see a vastly shrunk down scan of where I begin drawing each frame before coloring them.\u00a0 Since the final sprites are very small even in a 1280&#215;720 resolution (the standard 720p resolution most hi-def games use nowadays), wasting too much time on very small details is both slow and actually detrimental: those details vanish and only serve to muddy the final result.\u00a0 From here I simply use a flat color for each part, and do a single\u00a0shadow layer to give definition (something with high contrast).\u00a0 When all these elements are shrunk down to the final size for the game, the bilinear blending takes care of the rest.\u00a0 Bear in mind if I want really tiny details I have to edit them pixel by pixel, but the most important thing at the moment is to finish the core animations since there are so many to do, at least for Arashi and Ket.\u00a0 Most enemies and even NPCs have limited actions which helps keep things manageable, though one boss in particular is going to be as complex as Arashi.<\/p>\n<p>As for the game programming, I have just been taking notes and debugging what I have so far.\u00a0 There&#8217;s a few more things I need to add to the engine to make it fully robust but the game is finished enough to play as is.\u00a0 Now it&#8217;s just a matter of how polished I want everything to control and look.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=244\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>Arashi&#8217;s design has been undergoing many minute changes both in this project, Shadowdawn Genesis, and the future project Shadowdawn.\u00a0 I was waiting until I was<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=244\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,11,25,10,18,13,12,309,4],"class_list":["post-244","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-anime","tag-arashi","tag-art","tag-independent","tag-jrpg","tag-manga","tag-rpg","tag-shadowdawn"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/244","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=244"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/244\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=244"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=244"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=244"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}