{"id":249,"date":"2010-05-31T14:47:34","date_gmt":"2010-05-31T21:47:34","guid":{"rendered":"http:\/\/www.legendofeuterra.com\/devblog\/?p=249"},"modified":"2015-12-17T17:37:19","modified_gmt":"2015-12-18T01:37:19","slug":"it-was-a-dark-and-sultry-night","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=249","title":{"rendered":"It was a dark and sultry night"},"content":{"rendered":"<p>The story behind the story\u00a0of <em>Shadowdawn Genesis <\/em>has been a serendipitous one.<\/p>\n<p>As many of this journal&#8217;s followers may know, the original project\u00a0<em>Shadowdawn<\/em> had a very involved thought process behind the characters and story and lead to an enormous amount of detail involving the world of Lexis that both games are set in.\u00a0 In the time since delaying production on <em>Shadowdawn<\/em> (due only to the fact that I want the game to be done justice that one person alone cannot achieve), I have also been writing a novel set in the world around five centuries later which you may recognize as the website name, <em>Legend of Euterra<\/em>.\u00a0 Having a deep relationship\u00a0with the source material, this backstory\u00a0for Arashi almost lent itself to creation and without the burden of having to make it extraordinary to make it interesting.<\/p>\n<p>As I&#8217;m painstakingly drawing each frame of animation for Arashi&#8217;s many actions (I do regret the fact I was too young to work professionally on 8 or 16-bit consoles for this very reason as I&#8217;d be done by now), I have also been working on finalizing this story.\u00a0 Now as I said, the storyline has been pretty much finalized, but the nuances &#8211; exposition, narrative, dialog, that sort of thing &#8211; are going to be the difference between what people love and what people find annoying.\u00a0 The RPG genre is not known for following even the wisest conventions; almost the entire spectrum of bad to mediocre writing habits are used even in the &#8220;best&#8221; games.\u00a0 I want to do the best I can to make people respond to Arashi&#8217;s story and personality, along with all those she interacts with, especially Ket, Tristen,\u00a0and Nephele.<\/p>\n<p>In the end, the tale of <em>Shadowdawn Genesis<\/em> is going to be quite different than almost all RPGs.\u00a0 I&#8217;m not sure how well it&#8217;s going to do because&#8230; let&#8217;s face it, in a genre that everyone claims is overly cliche there&#8217;s\u00a0a reason those cliches are used, and that&#8217;s because games that have tried to do things differently tend to fail miserably, even when executed well.\u00a0 Most games that are &#8220;different&#8221; barely even get recognized by big preview media sites as if they are less valid than their mass-market brothers.<\/p>\n<p>The game&#8217;s new animation artwork looks really sharp and you can actually see details on Arashi&#8217;s face and hair &#8211; it helps that I&#8217;m using a bit larger sprite size for the final version.\u00a0 I can&#8217;t wait to show you all how things look in motion \ud83d\ude42\u00a0 Also, I recently picked up the newest version of Reason, for higher quality music production and have been ramping up the compositions for the final release of the game.\u00a0 I don&#8217;t want to post the final version of the main theme because I don&#8217;t want people tired of it before the game even comes out, but I&#8217;ll post some tracks when the game is closer to done.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=249\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>The story behind the story\u00a0of Shadowdawn Genesis has been a serendipitous one. As many of this journal&#8217;s followers may know, the original project\u00a0Shadowdawn had a<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=249\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[25,23,6,87,80,13,24,14,86,88,309,4,84,85,15,89],"class_list":["post-249","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-arashi","tag-euterra","tag-game","tag-independent-game","tag-indie-game","tag-jrpg","tag-legend-of-euterra","tag-music","tag-reason","tag-role-playing-game","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-writing","tag-xbox-360","tag-xbox-indie-games"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/249","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=249"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/249\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=249"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=249"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=249"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}