{"id":253,"date":"2010-06-01T22:39:34","date_gmt":"2010-06-02T05:39:34","guid":{"rendered":"http:\/\/www.legendofeuterra.com\/devblog\/?p=253"},"modified":"2010-06-01T22:39:34","modified_gmt":"2010-06-02T05:39:34","slug":"the-soundtrack","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=253","title":{"rendered":"The Soundtrack"},"content":{"rendered":"<figure id=\"attachment_254\" aria-describedby=\"caption-attachment-254\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.legendofeuterra.com\/devblog\/wp-content\/upLoads\/2010\/06\/screenshot40.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-254\" title=\"screenshot40\" src=\"http:\/\/www.legendofeuterra.com\/devblog\/wp-content\/upLoads\/2010\/06\/screenshot40-1024x576.jpg\" alt=\"Arashi's new look\" width=\"600\" height=\"337\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/06\/screenshot40-1024x576.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/06\/screenshot40-300x168.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/06\/screenshot40.jpg 1280w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-254\" class=\"wp-caption-text\">Arashi tries out her new look<\/figcaption><\/figure>\n<p>I know this is probably the part of the game most people dropping by here will care the least about, but the hardcore\u00a0fandom of RPGs tend to\u00a0merit a game&#8217;s success heavily on its music, even if it isn&#8217;t the most important aspect of the game to them on the surface.\u00a0 In fact, just about every top-rated or best-known\u00a0game in the last\u00a025 years has a well-known tune at the very least that adds to the overall nostalgia when looking back on a finished game.\u00a0 I believe there&#8217;s something to\u00a0a game&#8217;s soundtrack that elevates a product to something more than just a diversion.<\/p>\n<p>There are at least 25 tracks needed for this game, a lot more than I originally planned for but thankfully XNA&#8217;s audio engine XACT has some amazing compression so the filesize won&#8217;t get too large.\u00a0 I estimate about 15% of the final game size will be music, if I do indeed max out the game to the Xbox Indie Game program&#8217;s current limits.\u00a0 I&#8217;m starting to think I won&#8217;t even with all the complex animation I am putting in, since the artwork compression works very well and dialog, level, and item data are all marginal in filesize.<\/p>\n<p>Anyways back to my thought.\u00a0 I have written countless tracks over the years intended for use in the original game <em>Shadowdawn<\/em>.\u00a0 Since that game is a few years off, I figure I could repurpose a few of the more professional tracks for Arashi&#8217;s adventure here.\u00a0 But sadly I will have to write a lot of new music, aside from the fact I&#8217;m really going all out in remixing\/remastering the original music (I&#8217;ve learned a LOT in the last week about how to do it right).\u00a0 I&#8217;m also trying to figure out a good place for Ket&#8217;s theme to appear, I suppose it could work in a cutscene.\u00a0 If anyone who is familiar with my old music has a request for tracks they&#8217;d like me to fit in, by all means help me out!\u00a0 Also I am taking advice from my friends and fans on music styles they like to hear.\u00a0 I&#8217;ll be working a lot on music while drawing, it&#8217;s one of the few times I can multi-task.<\/p>\n<p>I hope you like the above sprite for Arashi, I thought it came out very nicely.\u00a0 It was\u00a0disorienting at first to see the new look but I think it&#8217;ll fit in well by the end.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=253\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>I know this is probably the part of the game most people dropping by here will care the least about, but the hardcore\u00a0fandom of RPGs<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=253\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,78,25,10,7,18,13,71,14,17,309,4,84,90,67],"class_list":["post-253","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-action-rpg","tag-arashi","tag-art","tag-development","tag-independent","tag-jrpg","tag-ket","tag-music","tag-pc","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/253","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=253"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/253\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=253"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=253"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=253"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}