{"id":256,"date":"2010-06-06T15:29:50","date_gmt":"2010-06-06T22:29:50","guid":{"rendered":"http:\/\/www.legendofeuterra.com\/devblog\/?p=256"},"modified":"2010-06-06T15:29:50","modified_gmt":"2010-06-06T22:29:50","slug":"progress-for-the-sake-of-it","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=256","title":{"rendered":"Progress for the sake of it"},"content":{"rendered":"<p>Working on artwork and music is a double-edged sword.\u00a0 Unlike programming which is rather binary in accomplishment\u00a0(it works\/it doesn&#8217;t work), art and music is a long,\u00a0involved process that instills a feeling of accomplishing nothing for long periods of time especially with a self-imposed deadline.\u00a0 On the other hand, it is more inspiring because you as the creator get a sense of what the finished project will be like and your imagination starts filling in the gaps of the design that you just never got around to working out.<\/p>\n<p>Since I just dropped about 500 dollars on music\u00a0production software and equipment\u00a0I figured I&#8217;d focus mostly on the games 25 soundtracks (well, 27, 26 is Ket&#8217;s Theme for CS or taverns&#8230; you&#8217;ll see why later, and 27 is a normal battle theme for when things are too quiet in-game).\u00a0 6 tracks are down (though I&#8217;m fine-tuning the mixes today), 19 to go.\u00a0 Well Ket&#8217;s theme is actually #7 though I&#8217;m trying to decide what a good percussion line for a 6\/8 song is&#8230;\u00a0 The sample track I posted earlier, Darkness of Leaves, may or may not be part of the game, but either way it won&#8217;t sound the same when it&#8217;s done.<\/p>\n<p>I&#8217;m still drawing Arashi&#8217;s animation which will take awhile, actually estimated it&#8217;ll take 2 weeks of nonstop work to draw all of her, I just need to be in the right mindset.\u00a0 Other characters and monsters don&#8217;t have even close to 1\/4th the animation she does, because as the player you will have more actions available.\u00a0 I&#8217;d love to share every last detail as I go along but don&#8217;t want to spoil the whole game before it&#8217;s even playable \ud83d\ude09<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=256\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>Working on artwork and music is a double-edged sword.\u00a0 Unlike programming which is rather binary in accomplishment\u00a0(it works\/it doesn&#8217;t work), art and music is a<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=256\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[25,10,9,7,6,18,13,71,14,4,84,15,33,67],"class_list":["post-256","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-arashi","tag-art","tag-concept","tag-development","tag-game","tag-independent","tag-jrpg","tag-ket","tag-music","tag-shadowdawn","tag-shadowdawn-genesis","tag-xbox-360","tag-xbox-live","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/256","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=256"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/256\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=256"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=256"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=256"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}