{"id":264,"date":"2010-06-23T05:23:26","date_gmt":"2010-06-23T12:23:26","guid":{"rendered":"http:\/\/www.legendofeuterra.com\/devblog\/?p=264"},"modified":"2015-12-17T17:34:57","modified_gmt":"2015-12-18T01:34:57","slug":"anticipation","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=264","title":{"rendered":"Anticipation"},"content":{"rendered":"<p>The new and hopefully final website is around the corner.\u00a0 <em>Shadowdawn Genesis<\/em> never quite got the attention that my main project <em>Shadowdawn<\/em> did as far as websites go, but no longer.\u00a0 Sure, it&#8217;s taken a few days out of my actual game production schedule, but when you&#8217;re working around the clock alone on a game of this magnitude, you also have to remember you are the sole marketing department as well.\u00a0 Since I want to really draw attention to the site in about 4 weeks, I want to at least get the site&#8217;s framework in place and fill in the content as best as I can until then so people have a lot of fun stuff to read.<\/p>\n<p>The other advantage to working on the site is the fact it forced me to prioritize\u00a0stuff I&#8217;ve been putting off for the actual game.\u00a0 Arashi&#8217;s primary antagonist has been one of the things I&#8217;ve been most anxious to design, since this design has to stand out in the same way Arashi&#8217;s did, and it took me&#8230; oh about 12 years to figure out Arashi.\u00a0 But luckily after really sitting down and sketching it out, well, to avoid spoilers, let&#8217;s just say I&#8217;m extremely happy with the result.<\/p>\n<p>Expect the site to launch in the next two days.\u00a0 I&#8217;m excited to see what everyone thinks of it.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=264\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>The new and hopefully final website is around the corner.\u00a0 Shadowdawn Genesis never quite got the attention that my main project Shadowdawn did as far<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=264\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[75],"tags":[39,11,25,9,8,92,4,84,91],"class_list":["post-264","post","type-post","status-publish","format-standard","hentry","category-site-news","tag-2d-animation","tag-anime","tag-arashi","tag-concept","tag-concept-art","tag-nephele","tag-shadowdawn","tag-shadowdawn-genesis","tag-website"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/264","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=264"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/264\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=264"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=264"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=264"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}