{"id":27,"date":"2009-10-26T13:25:41","date_gmt":"2009-10-26T22:25:41","guid":{"rendered":"http:\/\/legendofeuterra.com\/devblog\/?p=27"},"modified":"2009-10-26T13:27:52","modified_gmt":"2009-10-26T22:27:52","slug":"step-by-step","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=27","title":{"rendered":"Step by Step"},"content":{"rendered":"<figure id=\"attachment_28\" aria-describedby=\"caption-attachment-28\" style=\"width: 518px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28  \" title=\"adding some action\" src=\"http:\/\/legendofeuterra.com\/devblog\/wp-content\/uploads\/2009\/10\/screenshot2.jpg\" alt=\"adding some action\" width=\"518\" height=\"302\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2009\/10\/screenshot2.jpg 809w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2009\/10\/screenshot2-300x175.jpg 300w\" sizes=\"auto, (max-width: 518px) 100vw, 518px\" \/><figcaption id=\"caption-attachment-28\" class=\"wp-caption-text\">adding some action<\/figcaption><\/figure>\n<p>So I fixed the floating point error that was making the tile scrolling jump around, and decided for the sake of illustrating what I&#8217;m trying to accomplish I filled in a second temporary grass tile (the yellow marked ones).\u00a0 Things are starting to come together; Arashi can now run around the entire map without any errors.<\/p>\n<p>Even better, I have started the combat code.\u00a0 For now, since at the first stage Arashi can only use single sword swipes, that&#8217;s all I&#8217;m focusing on.\u00a0 The bokken (wooden katana) only appears for a brief amount of time and will animate with Arashi when I get a chance to start doing the actual animations.\u00a0 So far so good, each sword swing needs a unique button press (holding it down does nothing beyond the first swing), and the weapon won&#8217;t be drawn when the attack window is closed.<\/p>\n<p>Next step, collision detection!\u00a0 Or the status overlay (gotta show people hit points and stuff!) whichever I get to first.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=27\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>So I fixed the floating point error that was making the tile scrolling jump around, and decided for the sake of illustrating what I&#8217;m trying<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=27\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[27,21,11,25,10,7,6,13,309,20,4,28,15],"class_list":["post-27","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-tiles","tag-action","tag-anime","tag-arashi","tag-art","tag-development","tag-game","tag-jrpg","tag-rpg","tag-samurai","tag-shadowdawn","tag-timing","tag-xbox-360"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/27","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=27"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/27\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=27"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=27"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=27"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}