{"id":271,"date":"2010-07-03T15:50:56","date_gmt":"2010-07-03T22:50:56","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=271"},"modified":"2010-07-03T15:50:56","modified_gmt":"2010-07-03T22:50:56","slug":"website-phase-1-and-current-game-progress","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=271","title":{"rendered":"Website Phase 1 and Current Game Progress"},"content":{"rendered":"<p>Hi all, sorry again for the quiet days on the blog but as you may have guessed animation is a huge bottleneck for a solo developer.\u00a0 Originally I never thought I could even do this with any sense of practicality; I was never trained in animation and I&#8217;m typically a slow artist.\u00a0 But somehow I just <em>get it<\/em>, you know, when I sit down to draw a new action for Arashi or whatever, it just happens and I never have to think more about it.\u00a0 I&#8217;ve said before I don&#8217;t consider myself a true artist, but I think I am at the point where I understand why those\u00a0fundamentals are hammered into your head in art school.\u00a0 Don&#8217;t underestimate the basics!<\/p>\n<p>So I am about 50% done with Arashi&#8217;s animations, including all situational ones.\u00a0 It may not seem like much progress compared to the amount I have to do total to put the &#8220;<em>COMPLETED<\/em>&#8221; stamp on <em>Shadowdawn Genesis<\/em>, but Arashi is by far the most complex character\u00a0in sheer number of actions\u00a0and as the player there are a\u00a0decent number\u00a0of solo and linked\u00a0commands that can be performed.\u00a0 This is where a 3D game would be nice&#8230; but we&#8217;re not ready to start talking about <em>Shadowdawn <\/em>yet.\u00a0 Don&#8217;t despair though, I&#8217;m getting a bit more free time from my day job which will translate to more artwork production.\u00a0 I can&#8217;t stress enough how much of a bottleneck this phase is, once it&#8217;s out of the way the game is ready for beta.<\/p>\n<p>As for the website, welcome to the official launch of <a href=\"http:\/\/www.shadowdawngenesis.com\">http:\/\/www.shadowdawngenesis.com<\/a>! I wasn&#8217;t sure for a long time this was going to be the subtitle, since the original inception I&#8217;ve been trying to come up with something fitting, and really I can&#8217;t think of a better name for this story, so fundamental and at the beginning of everything.\u00a0 By no means is the website in its final form, it will be evolving in every way as time goes on with new artwork and more\u00a0reveals,\u00a0but the framework is in place and unlike my <em>Shadowdawn<\/em> website, it is quite easy to update.\u00a0 Legendofeuterra.com will still link to the same site until that project is revealed in the far future, as\u00a0<em>Shadowdawn Genesis<\/em>\u00a0is a production in the same universe.<\/p>\n<p>Thank you,\u00a0everyone of my readers, for your ongoing support, I honestly couldn&#8217;t keep up this momentum without you!\u00a0 See you next update!<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=271\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>Hi all, sorry again for the quiet days on the blog but as you may have guessed animation is a huge bottleneck for a solo<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=271\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,75],"tags":[39,21,78,11,25,10,8,38,23,6,94,93,18,80,13,24,309,4,84,15,33,90,67],"class_list":["post-271","post","type-post","status-publish","format-standard","hentry","category-game-development","category-site-news","tag-2d-animation","tag-action","tag-action-rpg","tag-anime","tag-arashi","tag-art","tag-concept-art","tag-controls","tag-euterra","tag-game","tag-game-developer","tag-game-development-2","tag-independent","tag-indie-game","tag-jrpg","tag-legend-of-euterra","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/271","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=271"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/271\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=271"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=271"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=271"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}