{"id":285,"date":"2010-07-15T13:04:42","date_gmt":"2010-07-15T20:04:42","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=285"},"modified":"2010-07-15T13:04:42","modified_gmt":"2010-07-15T20:04:42","slug":"pink-hair-fast-paced-combat-san-diego-comic-con","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=285","title":{"rendered":"Pink hair, fast-paced combat, San Diego Comic-con"},"content":{"rendered":"<p>There has been a recurring theme in the developer-based opinions of the\u00a0recent year that people now associate the term &#8220;anime&#8221; with pink hair.\u00a0 I&#8217;m not entirely sure why this particular color has been pointed out, since mainstream anime typically does not have pink-haired characters.\u00a0 Most people who would casually group anime in this way would not know the more obscure characters that do sport pink\/magenta hair, and the popular ones such as Sakura are harder to name than you&#8217;d think.\u00a0 This just irritates me since Arashi has dark pink hair and everytime I read this sort of comment it makes it sound like it is stereotypical of\u00a0the art style &#8211; especially since she was designed in 1998 before anime was super popular, not to mention it&#8217;s just plain wrong like all preconceptions of anime or whatever term being discussed is.<\/p>\n<p>Adding more\u00a0options and responsiveness\u00a0to the combat recently to make it more engaging, I was curious just how much people enjoy aerial combos that have become a stand-by of action-oriented games in the last decade.\u00a0 <em>Final Fantasy XIII<\/em>&#8216;s fairly positive reviews seem to all include some sort of comment about the flashy combat animations, and (as <em>Shadowdawn Genesis<\/em> is influenced partially by)\u00a0aerial combat\u00a0has been included in almost all of the ultra-popular 2D fighting games since <em>X-Men: Children of the Atom<\/em>.\u00a0 Even\u00a0<em>Tales of Vesperia<\/em>, the most recent U.S.-released game in the series includes air combos, though it takes almost the entire game to unlock them.\u00a0 This is just a thought as I could easily add this into the combo chain.\u00a0 In the meantime, I have\u00a0added several moves to offense and defense to Arashi recently to give players more to play around with, namely more evasion and trick attacks to give a real experience to swordplay.<\/p>\n<p>Also, if I haven&#8217;t already said so, I will be attending San Diego Comic-con for the entire convention.\u00a0 My main priority is to start spreading the word about the title, and if luck permits and I finish the animations I have planned this weekend I should be able to pull up a sort of teaser recording of the game in motion.\u00a0 I probably won&#8217;t get that lucky since it seems like my day job is going to have the weekend booked&#8230;<\/p>\n<p>But if anyone wants to meet up next week in San Diego, just send me a message!<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=285\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>There has been a recurring theme in the developer-based opinions of the\u00a0recent year that people now associate the term &#8220;anime&#8221; with pink hair.\u00a0 I&#8217;m not<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=285\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,55],"tags":[39,21,78,11,25,10,98,18,80,13,17,97,309,99,4,84,15,90,67],"class_list":["post-285","post","type-post","status-publish","format-standard","hentry","category-game-development","category-random-thoughts","tag-2d-animation","tag-action","tag-action-rpg","tag-anime","tag-arashi","tag-art","tag-comic-con","tag-independent","tag-indie-game","tag-jrpg","tag-pc","tag-pink-hair","tag-rpg","tag-san-diego-comic-con","tag-shadowdawn","tag-shadowdawn-genesis","tag-xbox-360","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/285","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=285"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/285\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=285"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=285"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=285"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}