{"id":317,"date":"2010-08-06T00:45:26","date_gmt":"2010-08-06T07:45:26","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=317"},"modified":"2010-08-06T16:18:49","modified_gmt":"2010-08-06T23:18:49","slug":"more-game-features","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=317","title":{"rendered":"More game features"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/arashi-animated-avatar.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-318  aligncenter\" title=\"arashi-animated-avatar\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/arashi-animated-avatar.gif\" alt=\"Arashi training for the marathon called Shadowdawn Genesis\" width=\"50\" height=\"50\" \/><\/a><\/p>\n<p>It may not be perfect, but the very fact I&#8217;m\u00a0accomplishing real animation is a milestone not just for this game but my life.\u00a0 I can honestly blame my fear of trying to animate people and animals that kept me waiting so long to make an actual game&#8230; I kept hoping to partner up with someone to take the burden off of me which had me sitting on my ass for roughly a decade &#8211; time I&#8217;ll never get back and honestly kick myself for wasting.\u00a0 Sadly, the reality I had slowly encountered is that most creative people either already work for someone big already or strike out on their own projects\u00a0(after all, they are creative).\u00a0 So I had to face facts, until I took matters into my own hands, nothing will ever get accomplished.\u00a0 Above is just one of many completed animations I&#8217;ve done (I messed up the X position of a few frames here in this hastily made animated gif, in-game it looks less wobbly), though it is shrunk down to half size of the actual game (the\u00a0drawings\u00a0are much more detailed in reality).<\/p>\n<p>In an effort to keep all aspects of this game open to the player&#8217;s preferences, I have added the\u00a0Focus system.\u00a0 It&#8217;s essentially\u00a0a form of class specialization for Arashi&#8217;s official base class &#8220;Blademaster&#8221;, where there are three subclasses that can be unlocked and mastered.\u00a0 The four classes, &#8220;Blademaster&#8221;, &#8220;Avenger&#8221;, &#8220;Technomancer&#8221;, and &#8220;Protector&#8221;, will each have the same base abilities, but the three subclasses will focus on\u00a0specific aspects of Arashi&#8217;s base fighting style.\u00a0 The player will be able to switch\u00a0Arashi&#8217;s &#8220;Focus&#8221;\u00a0as desired (though there will be a relatively small delay once a new Focus is chosen, so as not to allow exploits to the system).<\/p>\n<p>Also, after a lot of consideration after looking at the battle animation frames I&#8217;ve been working on, I\u00a0may\u00a0also add the ability to use weapons other than a katana.\u00a0 Keep in mind, Arashi&#8217;s fighting style is <em>shinkirouken<\/em>, which is unique to katanas, so using a non-standard weapon would disallow the use of her special techniques.\u00a0 There\u00a0is always some\u00a0benefit (some planned and most likely some unforseen)\u00a0to using the weapons themselves, but for the most part, the player would have a harder time without a katana, especially on the skilled fighters (bosses) of the game.<\/p>\n<p>I apologize for not updating the website with more info this month, but until I have a press release announcement of the game, it&#8217;s not a huge priority for me.\u00a0 I will add character bios and a list of announced game features up as soon as I get a break from all this animation work.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=317\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>It may not be perfect, but the very fact I&#8217;m\u00a0accomplishing real animation is a milestone not just for this game but my life.\u00a0 I can<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=317\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,21,78,22,11,25,10,38,7,112,6,18,80,110,13,4,84,113,15,33,90,67],"class_list":["post-317","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-action","tag-action-rpg","tag-adventure","tag-anime","tag-arashi","tag-art","tag-controls","tag-development","tag-focus-system","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-weapons","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/317","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=317"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/317\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=317"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=317"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=317"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}