{"id":338,"date":"2010-08-16T01:00:29","date_gmt":"2010-08-16T08:00:29","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=338"},"modified":"2010-08-16T01:00:29","modified_gmt":"2010-08-16T08:00:29","slug":"pushing-the-graphics-engine-and-the-end-of-the-weekend","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=338","title":{"rendered":"Pushing the graphics engine and the end of the weekend"},"content":{"rendered":"<figure id=\"attachment_339\" aria-describedby=\"caption-attachment-339\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn-screenshot-47.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-339\" title=\"shadowdawn screenshot 47\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn-screenshot-47-1024x576.jpg\" alt=\"Arashi watching the fireflies at the riverbed\" width=\"600\" height=\"337\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn-screenshot-47-1024x576.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn-screenshot-47-300x168.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn-screenshot-47.jpg 1280w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-339\" class=\"wp-caption-text\">Arashi watching the fireflies at the riverbed<\/figcaption><\/figure>\n<p>The details here\u00a0are bit hard to see in this scaled down front pic, so if there&#8217;s ever a time to click on the fullsize screenshot this is it.\u00a0 The base particle effect engine is in place, though I will need to program a few more conditional uses for them aside from weather and environmental effects.\u00a0 That said, I&#8217;ve added fireflies, rain, and prototype for snow (didn&#8217;t draw the texture yet), each with their own movement patterns and frequency.\u00a0 I&#8217;m really proud of how much I&#8217;ve gotten done regarding the look of the game this weekend, it&#8217;s the first time I&#8217;ve touched anything other than animation for months.\u00a0 Now that the weekend is done I get angsty I have to go back to work when I could be making even more progress&#8230; but until I can figure out what kind of simple games\u00a0to make on\u00a0XBLIG quickly to cover my production time I&#8217;m stuck using &#8220;the grind&#8221; until this project is done.\u00a0 I actually have\u00a0some thoughts about that&#8230; but that&#8217;s for another blog entry.\u00a0 Anyways, hope you enjoyed the new screenshots for this weekend, sorry that I&#8217;m stuck in the opening map still but I haven&#8217;t drawn the road\u00a0and building graphics\u00a0yet for cities &#8211; all in good time \ud83d\ude42<\/p>\n<figure id=\"attachment_340\" aria-describedby=\"caption-attachment-340\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn_screenshot48.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-340\" title=\"shadowdawn_screenshot48\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn_screenshot48-1024x576.jpg\" alt=\"Ket is grumpy because I haven't given him anything new to say yet\" width=\"600\" height=\"337\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn_screenshot48-1024x576.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn_screenshot48-300x168.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn_screenshot48.jpg 1280w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-340\" class=\"wp-caption-text\">Ket is grumpy because I haven&#39;t given him anything new to say yet<\/figcaption><\/figure>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=338\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>The details here\u00a0are bit hard to see in this scaled down front pic, so if there&#8217;s ever a time to click on the fullsize screenshot<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=338\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,27,78,22,25,10,29,7,6,18,80,110,13,71,70,26,309,4,84,35,15,33,90,67],"class_list":["post-338","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-2d-tiles","tag-action-rpg","tag-adventure","tag-arashi","tag-art","tag-collision","tag-development","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-ket","tag-lighting","tag-map","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-weather","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/338","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=338"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/338\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=338"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=338"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=338"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}