{"id":34,"date":"2009-10-27T18:39:01","date_gmt":"2009-10-28T01:39:01","guid":{"rendered":"http:\/\/legendofeuterra.com\/devblog\/?p=34"},"modified":"2009-10-27T18:39:01","modified_gmt":"2009-10-28T01:39:01","slug":"building-blocks","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=34","title":{"rendered":"Building Blocks"},"content":{"rendered":"<figure id=\"attachment_35\" aria-describedby=\"caption-attachment-35\" style=\"width: 907px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-35 \" title=\"Aiming\" src=\"http:\/\/legendofeuterra.com\/devblog\/wp-content\/uploads\/2009\/10\/screenshot3.jpg\" alt=\"Another day for an HP bar\" width=\"907\" height=\"529\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2009\/10\/screenshot3.jpg 1296w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2009\/10\/screenshot3-300x175.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2009\/10\/screenshot3-1024x597.jpg 1024w\" sizes=\"auto, (max-width: 907px) 100vw, 907px\" \/><figcaption id=\"caption-attachment-35\" class=\"wp-caption-text\">Another day for an HP bar<\/figcaption><\/figure>\n<p>Not much super enlightening to say today.\u00a0 I added aiming\/facing code so the game knows which way to turn the sprite (character) of Arashi when running&#8230; more importantly it points the sword in the correct direction.<\/p>\n<p>I also added the hit point overlay today.\u00a0 As you can see, it is quite small because it was borrowed from a design from Shadowdawn which let the player have a large party of characters.\u00a0 This game only lets you control Arashi, so I am planning to move the hp and aura gauge to the bottom and fill most of the edge with the data.\u00a0 I think that is important for an action game to be able to see your health very clearly even when focused on multiple enemies coming your way.<\/p>\n<p>Tomorrow, I will begin some collision detection code and more excitingly, I&#8217;m going to add the first enemy sprite to the map and have it wander around passively.\u00a0 If it goes really well, I may start programming some aggressive AI.\u00a0 Look out Arashi, the kittris are coming!<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=34\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>Not much super enlightening to say today.\u00a0 I added aiming\/facing code so the game knows which way to turn the sprite (character) of Arashi when<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=34\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[27,21,22,25,7,6,13,309,20,28,15],"class_list":["post-34","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-tiles","tag-action","tag-adventure","tag-arashi","tag-development","tag-game","tag-jrpg","tag-rpg","tag-samurai","tag-timing","tag-xbox-360"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/34","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=34"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/34\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=34"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=34"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=34"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}