{"id":344,"date":"2010-08-18T00:27:41","date_gmt":"2010-08-18T07:27:41","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=344"},"modified":"2010-08-18T00:41:18","modified_gmt":"2010-08-18T07:41:18","slug":"fire-bamboo-and-flowers","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=344","title":{"rendered":"Fire, Bamboo, and Flowers"},"content":{"rendered":"<figure id=\"attachment_345\" aria-describedby=\"caption-attachment-345\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn-screenshot-51.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-345\" title=\"shadowdawn screenshot 51\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn-screenshot-51-1024x576.jpg\" alt=\"Arashi's campsite is starting to look like a campsite\" width=\"600\" height=\"337\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn-screenshot-51-1024x576.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn-screenshot-51-300x168.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn-screenshot-51.jpg 1280w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-345\" class=\"wp-caption-text\">Arashi&#39;s campsite is starting to look like a campsite<\/figcaption><\/figure>\n<p>\u00a0The last few days working on <em>Shadowdawn Genesis <\/em>have been a tremendous morale boost for me, having spent so long just working on animation I never thought this game would ever be done.\u00a0 But I know that&#8217;s not the case now; even though I still have to do animation, when I&#8217;m working on the rest of the game things go by much more quickly and productively.\u00a0 In the last 4 days I&#8217;ve fixed countless bugs and hastily written code, added new engine\u00a0features, created and polished a ton of new graphics, and finally got around to designing the entire character training system.<\/p>\n<p>Here you&#8217;ll see the latest addition to the graphics engine: fire.\u00a0 I kept putting this one off even though it was on my very first checklist of things to do, and now that I know how to make the effect I feel incredibly silly.\u00a0 But here it is, proof of life in Arashi&#8217;s little home away from home.\u00a0 Of course the next step is adding a new usecode script that links objects together &#8211; the shadows and radiating light are seperate from the fire itself.\u00a0 Why am I concerned about this?\u00a0 Because one of the first interactions I want to encourage is using the infamous bucket (from earlier demonstrations), filling it with water, and putting the campfire (and thus the light\/shadows) out.\u00a0 I&#8217;m still undecided if I want to do a simple interaction to accomplish this, or if I want to go one step further and have a &#8220;water&#8221; projectile from the bucket that, if aimed properly, puts the fire out.\u00a0 It might be a bit overkill; but then it might be useful for other things as well.<\/p>\n<p>Another colorful screenshot that I had posted to my personal facebook page to finish off the blog update, this is the 50th since I started this development blog (the campfire one is 51).\u00a0 Hope these screens are starting to show the final look I&#8217;m trying to accomplish, honestly I thought the map graphics would take longer than the animations&#8230; shows what I know.<\/p>\n<figure id=\"attachment_346\" aria-describedby=\"caption-attachment-346\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn-screenshot-50.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-346\" title=\"shadowdawn screenshot 50\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn-screenshot-50-1024x576.jpg\" alt=\"Arashi stomping on flowers\" width=\"600\" height=\"337\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn-screenshot-50-1024x576.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn-screenshot-50-300x168.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/08\/shadowdawn-screenshot-50.jpg 1280w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-346\" class=\"wp-caption-text\">Arashi stomping on flowers<\/figcaption><\/figure>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=344\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>\u00a0The last few days working on Shadowdawn Genesis have been a tremendous morale boost for me, having spent so long just working on animation I<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=344\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,27,78,22,11,25,10,7,6,18,80,110,13,70,26,17,309,37,4,84,30,36,15,33,90,67],"class_list":["post-344","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-2d-tiles","tag-action-rpg","tag-adventure","tag-anime","tag-arashi","tag-art","tag-development","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-lighting","tag-map","tag-pc","tag-rpg","tag-scripting","tag-shadowdawn","tag-shadowdawn-genesis","tag-shadows","tag-usecode","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/344","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=344"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/344\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=344"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=344"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=344"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}