{"id":363,"date":"2010-09-19T23:10:43","date_gmt":"2010-09-20T06:10:43","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=363"},"modified":"2010-09-19T23:10:43","modified_gmt":"2010-09-20T06:10:43","slug":"details-details","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=363","title":{"rendered":"Details, details"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-52.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-364\" title=\"shadowdawn screenshot 52\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-52.jpg\" alt=\"They get big so fast\" width=\"400\" height=\"185\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-52.jpg 400w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-52-300x138.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n<p>Not a huge update today, but one thing that took most of the day was my decision to increase Arashi&#8217;s sprite size (seen on the far right).\u00a0 She&#8217;s\u00a0much larger than when I started! \u00a0With it came a lot of collision and interaction adjustments, along with redoing some animation, but I believe it is for the best.\u00a0 Since details shrink on standard-definition TVs, it&#8217;s only going to be for the best that the character the player is controlling is more visible, and for those playing in HD, well, it lets me really take advantage of the HD.\u00a0 I&#8217;ll have to redraw some awkward-looking interaction animations, but it&#8217;ll come with time.\u00a0 At least the map graphics are independent of the character sprites so I didn&#8217;t have to redo <em>everything<\/em>.<\/p>\n<p>I&#8217;m going to attempt to sit down and draw the character profiles for the website.\u00a0 It&#8217;s long been neglected despite being one of the main reasons I bought a new monitor to\u00a0work on\u00a0graphics with.\u00a0 Plus, if there&#8217;s any one thing my ongoing RPG poll to the right has shown, the main characters definitely help get a big picture of what the game is about \ud83d\ude42\u00a0 Arashi may be <em>the<\/em> main character, but aside from Ket there&#8217;s plenty of people she has to\u00a0contend with, no matter how much of a lone wolf she may want to be.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=363\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>Not a huge update today, but one thing that took most of the day was my decision to increase Arashi&#8217;s sprite size (seen on the<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=363\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,75],"tags":[39,78,25,10,7,6,18,80,110,13,309,4,84,15,90,67],"class_list":["post-363","post","type-post","status-publish","format-standard","hentry","category-game-development","category-site-news","tag-2d-animation","tag-action-rpg","tag-arashi","tag-art","tag-development","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-xbox-360","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/363","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=363"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/363\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=363"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=363"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=363"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}