{"id":366,"date":"2010-09-22T22:51:22","date_gmt":"2010-09-23T05:51:22","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=366"},"modified":"2010-09-23T00:07:12","modified_gmt":"2010-09-23T07:07:12","slug":"almost-out-of-the-woods","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=366","title":{"rendered":"Almost out of the woods"},"content":{"rendered":"<figure id=\"attachment_367\" aria-describedby=\"caption-attachment-367\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-53.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-367\" title=\"shadowdawn screenshot 53\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-53-1024x597.jpg\" alt=\"Ket stealing the show\" width=\"600\" height=\"349\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-53-1024x597.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-53-300x175.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-53.jpg 1296w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-367\" class=\"wp-caption-text\">Ket stealing the show<\/figcaption><\/figure>\n<p>I realize that it&#8217;s been a long quiet month on my blog, but I really have been getting a lot of work done; in fact I probably have accomplished more in the last month than I have\u00a0the entire\u00a0year.\u00a0 Although the in-game character artwork is not finalized yet, just reusing my original concept assets I can show off the premise of the new UI design &#8211; every last bit down to the HP bar has been retouched and reprogrammed, with all options implemented.\u00a0 Also, as a side note related to the above screenshot,\u00a0I decided to eliminate the traditional RPG &#8220;frames&#8221; that surround character\u00a0portraits to give a bit more exciting feel to dialog.<\/p>\n<p>I finally added all functionality to the main menu barring the Skills menu, which I am coding the instant I stop posting here.\u00a0 Although I&#8217;ve only scripted the Beginner Skill <em>Blade Spark <\/em>just for the purposes of making sure the programming and gameplay\u00a0works, it does actually work and is just waiting for me to script the other skills.\u00a0 For those who are interested (and since this is going on the Features page of the website soon), there will be 30 total skills Arashi can learn, though learning them all isn&#8217;t going to be as easy as grinding XP.\u00a0 As for other party members, I still have to see if it&#8217;s viable for me to go all out with them skill-wise (this decision is\u00a0based\u00a0on the\u00a0choice to let the player take direct control of other characters or not).\u00a0 It&#8217;s a huge decision as it increases my workload a lot, but for now I&#8217;m moving forward focusing on Arashi as the main playable character and leaving things open in the menus for future expansion as the game gets nearer completion.\u00a0 For now, I consider the party members\u00a0as more options to enhance the main character (aside from their story roles).<\/p>\n<p>One last note, I realize most of my screenshots have been in the first map, but I made a decision not to move forward with other locations until all game features are implemented.\u00a0 I just didn&#8217;t want to stretch myself thin as I am still the sole developer on the title and wanted to know what my baseline was before really pushing the actual engine&#8217;s scripting to its limits.\u00a0 Since I&#8217;m at the very end of the to-do programming list as of this week (just need to implement the skill-learning system in the menus and some cleanup work), well, I&#8217;ll be branching out soon.\u00a0 Please look forward to it!<\/p>\n<figure id=\"attachment_368\" aria-describedby=\"caption-attachment-368\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-54.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-368\" title=\"shadowdawn screenshot 54\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-54-1024x597.jpg\" alt=\"Arashi pokes at a lantern to turn it on\" width=\"600\" height=\"349\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-54-1024x597.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-54-300x175.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-54.jpg 1296w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-368\" class=\"wp-caption-text\">Arashi pokes at a lantern to turn it on<\/figcaption><\/figure>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=366\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>I realize that it&#8217;s been a long quiet month on my blog, but I really have been getting a lot of work done; in fact<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=366\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,78,22,25,10,8,7,6,18,80,110,13,71,70,26,72,17,309,37,4,84,30,36,15,33,90,67],"class_list":["post-366","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-action-rpg","tag-adventure","tag-arashi","tag-art","tag-concept-art","tag-development","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-ket","tag-lighting","tag-map","tag-menus","tag-pc","tag-rpg","tag-scripting","tag-shadowdawn","tag-shadowdawn-genesis","tag-shadows","tag-usecode","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/366","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=366"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/366\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=366"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=366"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=366"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}