{"id":372,"date":"2010-09-26T00:03:31","date_gmt":"2010-09-26T07:03:31","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=372"},"modified":"2010-09-26T01:18:25","modified_gmt":"2010-09-26T08:18:25","slug":"22-days","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=372","title":{"rendered":"22 Days"},"content":{"rendered":"<figure id=\"attachment_373\" aria-describedby=\"caption-attachment-373\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-55.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-373\" title=\"shadowdawn screenshot 55\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-55-1024x597.jpg\" alt=\"The Main Menu\" width=\"600\" height=\"349\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-55-1024x597.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-55-300x175.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/09\/shadowdawn-screenshot-55.jpg 1296w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-373\" class=\"wp-caption-text\">The Main Menu<\/figcaption><\/figure>\n<p>I&#8217;m starting to fall in love with this game.\u00a0 Practically all gameplay and features are in place and my\u00a0most recent to-do\u00a0list is surprisingly short for programming.\u00a0 This week was spent focusing on the entire character progress system, which primarily means\u00a0experience gain, training points, and skills.\u00a0 Of course, there will be actual balancing issues to deal with, but that won&#8217;t really happen properly until the entire game is mapped out.<\/p>\n<p>I should take some time to explain the skill system, since it is probably the most important aspect of character development in <em>Shadowdawn Genesis<\/em>.\u00a0 Each character has a &#8220;unique skill&#8221;, such as Arashi&#8217;s <em>shinkirouken<\/em> (Mirage Blade), and <em>Ket&#8217;s\u00a0psionics<\/em>. The skills are\u00a0the definitive traits of the characters in this game, as I have opted not to use a traditional class system (one that uses such denominations as &#8220;Thief&#8221; and &#8220;Mage&#8221;).<em>\u00a0 <\/em>Each skill has three paths, or <em>Disciplines<\/em>, that train the character&#8217;s attributes\u00a0and improve the techniques tied to the chosen\u00a0<em>Discipline.<\/em>\u00a0 For example, training with Arashi&#8217;s &#8220;Soul&#8221; Discipline greatly improves her Leadership, Willpower, and Dexterity, and enhances\u00a0the effectiveness of\u00a0the technique &#8220;Blade Spark&#8221; (and other more advanced techniques tied to the\u00a0&#8220;Soul&#8221; Discipline).\u00a0 Each Discipline has 3 base techniques depending on mastery level, but there are 2 extra variations of each base technique that can be learned with a seperate requirement.\u00a0 And for even further customization, as the player gains access to the technomancy runes, each technique can be further empowered by syncronizing a rune to it to increase its range or strength, and sometimes inventing a completely new technique!\u00a0 I hope players have fun trying out all the possible combinations.<\/p>\n<p>After this weekend, there will be nothing but content generation and scripting.\u00a0 I would like this to mean I&#8217;ll be able to meet the October 18th deadline for having a playable level for the IGF 2011 competition, but it really depends how fast I can draw the map graphics, enemies, and handful of NPCs.\u00a0 Well, enough writing for now, better get back to work!<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=372\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>I&#8217;m starting to fall in love with this game.\u00a0 Practically all gameplay and features are in place and my\u00a0most recent to-do\u00a0list is surprisingly short for<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=372\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[78,22,25,38,7,6,18,80,110,13,72,309,4,84,15,33,90,67],"class_list":["post-372","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-action-rpg","tag-adventure","tag-arashi","tag-controls","tag-development","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-menus","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/372","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=372"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/372\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=372"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=372"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=372"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}