{"id":38,"date":"2009-10-31T23:24:05","date_gmt":"2009-11-01T06:24:05","guid":{"rendered":"http:\/\/legendofeuterra.com\/devblog\/?p=38"},"modified":"2009-10-31T23:24:05","modified_gmt":"2009-11-01T06:24:05","slug":"everytime","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=38","title":{"rendered":"Everytime&#8230;"},"content":{"rendered":"<figure id=\"attachment_39\" aria-describedby=\"caption-attachment-39\" style=\"width: 778px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-39 \" title=\"Coming together\" src=\"http:\/\/legendofeuterra.com\/devblog\/wp-content\/uploads\/2009\/10\/screenshot4.jpg\" alt=\"Coming together\" width=\"778\" height=\"454\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2009\/10\/screenshot4.jpg 1296w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2009\/10\/screenshot4-300x175.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2009\/10\/screenshot4-1024x597.jpg 1024w\" sizes=\"auto, (max-width: 778px) 100vw, 778px\" \/><figcaption id=\"caption-attachment-39\" class=\"wp-caption-text\">Coming together<\/figcaption><\/figure>\n<p>Sorry for the lack of updates this weekend.\u00a0 Honestly kind of disappointed in myself &#8230; I get 4 days off and I spent half of it doing nothing.\u00a0 But today I think I made up for it.<\/p>\n<p>I know it&#8217;s hard to tell by these screenshots, but since the last update, I&#8217;ve added shadows, collision detection, enemies (including basic AI which includes a variable for decision making time and a list of possible actions customized per enemy), and map objects like the tree stump.<\/p>\n<p>I also changed the health meter so it&#8217;s more readable, I was going to go a bit larger but I think it&#8217;s right on at the moment.\u00a0 I don&#8217;t know about the color yet, but I always preferred green for healthy and red for not (this screenshot doesn&#8217;t show that the bar drops with Arashi&#8217;s hit points, but it&#8217;s in there).<\/p>\n<p>Basically, all the fundamental elements of the game are in place, now it&#8217;s time to see if I can make a fully functional map and fix oversights and add new code as I need it.\u00a0 There&#8217;s still a lot to do on the player side&#8230; I still haven&#8217;t added the special combat and movement functions yet, but it&#8217;ll come with time. \ud83d\ude42<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=38\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>Sorry for the lack of updates this weekend.\u00a0 Honestly kind of disappointed in myself &#8230; I get 4 days off and I spent half of<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=38\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[27,21,31,25,10,32,29,7,6,18,13,24,26,17,4,30,28,15],"class_list":["post-38","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-tiles","tag-action","tag-ai","tag-arashi","tag-art","tag-artificial-intelligence","tag-collision","tag-development","tag-game","tag-independent","tag-jrpg","tag-legend-of-euterra","tag-map","tag-pc","tag-shadowdawn","tag-shadows","tag-timing","tag-xbox-360"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/38","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=38"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/38\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=38"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=38"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=38"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}