{"id":397,"date":"2010-10-10T04:54:46","date_gmt":"2010-10-10T11:54:46","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=397"},"modified":"2015-12-17T17:14:59","modified_gmt":"2015-12-18T01:14:59","slug":"to-enter-or-not-to-enter","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=397","title":{"rendered":"To Enter or Not to Enter"},"content":{"rendered":"<figure id=\"attachment_398\" aria-describedby=\"caption-attachment-398\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/10\/shadowdawn-screenshot-57.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-398 \" title=\"Arashi getting some special effects\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/10\/shadowdawn-screenshot-57-1024x597.jpg\" alt=\"Arashi getting some special effects\" width=\"600\" height=\"349\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/10\/shadowdawn-screenshot-57-1024x597.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/10\/shadowdawn-screenshot-57-300x175.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/10\/shadowdawn-screenshot-57.jpg 1296w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-398\" class=\"wp-caption-text\">Arashi getting some special effects<\/figcaption><\/figure>\n<p style=\"text-align: left;\">Even with all the motivation in the world, reality always sets in.\u00a0 Finally with a completed core game engine, and only a week until the Independent Games Festival entry deadline for the year, I&#8217;m not exactly sure if I can shape together a suitable demo in time.\u00a0 Programming is one thing, but once again art generation is another matter.\u00a0 Drawing map graphics like trees and such isn&#8217;t so bad, it&#8217;s the NPC and enemy animation I&#8217;m dreading.\u00a0 I realize that a completed game isn&#8217;t required to enter, as the rules specifically state only one playable level (and all game features are included) is needed; but, the problem is that the playable level entered is going to need enemies for the judges to get a complete grasp on the game concepts.\u00a0\u00a0I know I&#8217;m really trying to encourage exploration and dialog,\u00a0but combat is also a centerpiece to RPGs.<\/p>\n<p style=\"text-align: left;\">Anyways, I&#8217;ve spent a lot of time seriously\u00a0polishing the last few pieces of the game here and there.\u00a0 Interface graphics are almost complete, though I still need to draw an appropriate\u00a0frame for the in-game mini map.\u00a0 With defeated monsters able to drop treasure and a fully interactive object and scripting system finally completed, the only thing left to program is custom scripts for the various enemies and items.\u00a0 I&#8217;ve also been doing a fair share of playtesting and finding odd bugs, mainly to do with the timing of attack combos while pressing the defense\/parry button.\u00a0 Almost all of the kinks are worked out except being mistakenly\u00a0able to evade while readying a guard break attack, and I&#8217;ve even added the base special fx for the parry\/counter attack flash (the base counter-attack\u00a0shockwave seen in this screenshot).\u00a0 Been playing around with music and sound effects, too.<\/p>\n<p style=\"text-align: left;\">In general, I&#8217;m just trying to make sure what I have is as good as it can be and laying out the framework for a fun, instructive,\u00a0but challenging\u00a0first level.\u00a0 There&#8217;s a long list of art on my to-do list now which is making the one week deadline feel unlikely, but at least I can proudly say my game is fully playable from title screen to the end of the first map.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=397\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>Even with all the motivation in the world, reality always sets in.\u00a0 Finally with a completed core game engine, and only a week until the<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=397\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,21,78,25,10,32,38,7,6,18,80,110,13,70,309,20,37,4,84,36,15,33,90,67],"class_list":["post-397","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-action","tag-action-rpg","tag-arashi","tag-art","tag-artificial-intelligence","tag-controls","tag-development","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-lighting","tag-rpg","tag-samurai","tag-scripting","tag-shadowdawn","tag-shadowdawn-genesis","tag-usecode","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/397","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=397"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/397\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=397"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=397"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=397"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}