{"id":415,"date":"2010-10-26T08:26:55","date_gmt":"2010-10-26T15:26:55","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=415"},"modified":"2010-10-26T08:26:55","modified_gmt":"2010-10-26T15:26:55","slug":"rpgs-are-like-a-bag-of-holding","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=415","title":{"rendered":"RPGs are like a Bag of Holding"},"content":{"rendered":"<figure id=\"attachment_416\" aria-describedby=\"caption-attachment-416\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/10\/shadowdawn-screenshot-62.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-416\" title=\"shadowdawn screenshot 62\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/10\/shadowdawn-screenshot-62-1024x597.jpg\" alt=\"Arashi and Ket take a bag into a new map\" width=\"600\" height=\"349\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/10\/shadowdawn-screenshot-62-1024x597.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/10\/shadowdawn-screenshot-62-300x175.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/10\/shadowdawn-screenshot-62.jpg 1296w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-416\" class=\"wp-caption-text\">Arashi and Ket take a bag into a new map<\/figcaption><\/figure>\n<p>Yes, I made a description of RPGs using an RPG term.\u00a0 And no, I didn&#8217;t get the title of the blog because of this screenshot&#8230; it totally wasn&#8217;t planned that way.<\/p>\n<p>I am trying to limit the number of screenshots now because I&#8217;m still working on the first major area, which I&#8217;m sure all of you are getting sick of seeing.\u00a0 I am in the middle of making new tile sets as Arashi explores the deep forest during the opening act so that it&#8217;s not just grass and trails, but I don&#8217;t want to give all my efforts away before anyone even plays the game!\u00a0 The first screenshot above is the beginning of one of the new maps, the &#8220;Kasumi Crossroads&#8221;.\u00a0 It&#8217;s just outside of the training camp that I had been taking screenshots of for the last&#8230; well since the project started.\u00a0 It doesn&#8217;t look too different yet, but\u00a0it will start showing hints of something a little more to the forest than originally imagined.\u00a0 I have been working on the architectural style for Seikyo City, the game&#8217;s second major area and where the <em>real <\/em>game begins, while finishing up the map for Kasumi Forest.\u00a0 As for the bag, Arashi was carrying it around from the previous map, and I just decided it would be a good place to drop it.<\/p>\n<p>One other thing I failed to mention is I finally got around to programming stereo sound effects for the game, before I never even bothered so everything just came out of the authored channel.\u00a0 It&#8217;s kind of neat effect hearing the crickets chirping in the forest to the west while you&#8217;re running by, and a wolf howl in the northeastern mountains.\u00a0 Though most gamers take it for granted, I honestly never thought I&#8217;d be making a sound engine like this.<\/p>\n<figure id=\"attachment_417\" aria-describedby=\"caption-attachment-417\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/10\/shadowdawn-screenshot-63.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-417\" title=\"shadowdawn screenshot 63\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/10\/shadowdawn-screenshot-63-1024x597.jpg\" alt=\"Arashi playing in the water\" width=\"600\" height=\"349\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/10\/shadowdawn-screenshot-63-1024x597.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/10\/shadowdawn-screenshot-63-300x175.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/10\/shadowdawn-screenshot-63.jpg 1296w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-417\" class=\"wp-caption-text\">Arashi playing in the water, while Ket wonders why I haven&#39;t give him more animations<\/figcaption><\/figure>\n<p>One of the major pain in the butt things I worked on this weekend which killed a lot of my time was polygonal collision areas.\u00a0 In other words, collisions that aren&#8217;t tile-based, rectangles (like I showed in the previous blog entry with my level editor), or even circles (another fast way to detect collisions).\u00a0 No, these are irregular shaped zones such as, in this screenshot, a shoreline by a river, that need to be smooth rather than staggered as tile-collisions often are.\u00a0 It was infuriating and reminded me why I hate 3D programming so much&#8230; but the effect is there.\u00a0 It took me awhile to polish up how Arashi reacts to hitting a diagonal wall, including keeping her animation from spazzing out too much, but after an entire weekend the whole system was implemented.<\/p>\n<p>It has the additional bonus of letting me define special &#8220;floors&#8221; that aren&#8217;t necessarily obstacles, but as the screenshot demonstrates, when Arashi is walking on a shallow water zone, a water ripple at her feet is correctly displayed, rather than the typical shadow.\u00a0 This feature has many other uses.<\/p>\n<p>I was going to post another colorful forest screenshot I worked hard on, but like I said, I don&#8217;t want to ruin the game before anyone plays it.\u00a0 Suffice to say, although I know most people aren&#8217;t anime fans anymore, I really want people to like the visuals of this game, so it won&#8217;t be the only area like that.<\/p>\n<p>And finally, the title for my blog entry?\u00a0 Well, just when I think I have everything taken care of, once I dig around I am always finding stuff I need to program or draw.\u00a0 It really is a never-ending task to make an action RPG, especially one that isn&#8217;t just a hack and slash like this game.\u00a0 Thankfully, the worst is over, everything else is just polish and user-friendly controls\/graphics.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=415\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>Yes, I made a description of RPGs using an RPG term.\u00a0 And no, I didn&#8217;t get the title of the blog because of this screenshot&#8230;<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=415\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,27,21,78,22,11,25,10,29,38,7,18,80,110,13,70,309,20,4,84,34,36,15,33,90,67],"class_list":["post-415","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-2d-tiles","tag-action","tag-action-rpg","tag-adventure","tag-anime","tag-arashi","tag-art","tag-collision","tag-controls","tag-development","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-lighting","tag-rpg","tag-samurai","tag-shadowdawn","tag-shadowdawn-genesis","tag-sound-fx","tag-usecode","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/415","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=415"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/415\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=415"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=415"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=415"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}