{"id":425,"date":"2010-11-05T02:14:09","date_gmt":"2010-11-05T09:14:09","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=425"},"modified":"2015-12-17T17:06:46","modified_gmt":"2015-12-18T01:06:46","slug":"taking-off-the-training-wheels-on-a-downhill-slope","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=425","title":{"rendered":"Taking off the training wheels on a downhill slope"},"content":{"rendered":"<figure id=\"attachment_426\" aria-describedby=\"caption-attachment-426\" style=\"width: 576px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/Arashi-Profile-14-compiled.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-426\" title=\"Arashi Profile 14 compiled\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/Arashi-Profile-14-compiled.jpg\" alt=\"Arashi Kageyama final artwork\" width=\"576\" height=\"720\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/Arashi-Profile-14-compiled.jpg 576w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/Arashi-Profile-14-compiled-240x300.jpg 240w\" sizes=\"auto, (max-width: 576px) 100vw, 576px\" \/><\/a><figcaption id=\"caption-attachment-426\" class=\"wp-caption-text\">Arashi Kageyama artwork<\/figcaption><\/figure>\n<p>I don&#8217;t have\u00a0much to say tonight &#8211; the weekend is coming and that&#8217;s when I do my\u00a0400 meter dash\u00a0with the game programming and design work.\u00a0 Except pretty soon, art is all I&#8217;m going to be doing.\u00a0 There&#8217;s so little work left in the programming and design pools, it&#8217;s kind of a relief, but art generation, at least the character portraits and animations, is the last major chunk of the game to finish.<\/p>\n<p>So this week I began by finally replacing all my placeholder artwork, including the dialog and status screen graphics for all the characters.\u00a0 The full body artwork used for status screens will also be going up on the web page for the characters page, but not until I have a few more characters to show.\u00a0 For now, I just wanted to share the in-game artwork for Arashi.\u00a0 I hope you like it!<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=425\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>I don&#8217;t have\u00a0much to say tonight &#8211; the weekend is coming and that&#8217;s when I do my\u00a0400 meter dash\u00a0with the game programming and design work.\u00a0<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=425\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,11,25,10,7,13,17,309,4,84,15,33,90,67],"class_list":["post-425","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-anime","tag-arashi","tag-art","tag-development","tag-jrpg","tag-pc","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/425","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=425"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/425\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=425"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=425"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=425"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}