{"id":429,"date":"2010-11-12T02:00:49","date_gmt":"2010-11-12T10:00:49","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=429"},"modified":"2015-12-17T17:06:09","modified_gmt":"2015-12-18T01:06:09","slug":"team-arashi","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=429","title":{"rendered":"Team Arashi"},"content":{"rendered":"<figure id=\"attachment_430\" aria-describedby=\"caption-attachment-430\" style=\"width: 576px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/Ket-Profile-14-compiled.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-430 \" title=\"Ket Profile 14 compiled\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/Ket-Profile-14-compiled.jpg\" alt=\"Ket the Blackwing looking a little less angsty than normal\" width=\"576\" height=\"576\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/Ket-Profile-14-compiled.jpg 720w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/Ket-Profile-14-compiled-150x150.jpg 150w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/Ket-Profile-14-compiled-300x300.jpg 300w\" sizes=\"auto, (max-width: 576px) 100vw, 576px\" \/><\/a><figcaption id=\"caption-attachment-430\" class=\"wp-caption-text\">Ket the Blackwing looking a little less angsty than normal<\/figcaption><\/figure>\n<figure id=\"attachment_435\" aria-describedby=\"caption-attachment-435\" style=\"width: 576px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/Tristen-Profile-Compiled1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-435\" title=\"Tristen Profile Compiled\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/Tristen-Profile-Compiled1.jpg\" alt=\"Prince Tristen making his long overdue debut\" width=\"576\" height=\"720\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/Tristen-Profile-Compiled1.jpg 576w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/Tristen-Profile-Compiled1-240x300.jpg 240w\" sizes=\"auto, (max-width: 576px) 100vw, 576px\" \/><\/a><figcaption id=\"caption-attachment-435\" class=\"wp-caption-text\">Prince Tristen making his long overdue debut<\/figcaption><\/figure>\n<p style=\"text-align: left;\">This update took a lot longer day-wise than I had intended, but here are the next two in-game character profile graphics.\u00a0 Ket was actually completed Saturday, but I didn&#8217;t want to post him alone since I am still unsure how people will respond to a &#8220;cat&#8221; as a main character (and not merely a wisecracking sidekick).\u00a0 I&#8217;m working on the dialog and status artwork pertaining to the first level, so the design of Prince Tristen Valgus was also necessary.<\/p>\n<p style=\"text-align: left;\">Once I finish Morsett and Nephele&#8217;s profile artwork, I&#8217;ll post their stories on the main page.\u00a0 For now though, I hope you like these two characters.\u00a0 Kinshutai Captain Shion is next on the list as he&#8217;s the next character Arashi meets in the opening stage, so please look forward to it!<\/p>\n<p style=\"text-align: left;\">There&#8217;s a long story behind these first three characters (Arashi, Ket, and Tristen).\u00a0 You see, back in 1994 I was determined to make an RPG set in my fiction novel world of Euterra called <em>Shadowdawn<\/em>.\u00a0 The scope was excessively ambitious, the world was huge compared to the console and PC RPGs of the time (<em>Final Fantasy VI\u00a0<\/em>and<em> Ultima VIII <\/em>were the games I was playing that year).\u00a0 So after about\u00a0three years of trying to learn Windows programming (this was just before the advent of\u00a0DirectX), I realized that it would take forever to make the game I wanted.\u00a0 That&#8217;s when I sat down and decided I needed a game with a much smaller, focused scope.\u00a0 So I decided I wanted to make an RPG closer in scope to the original <em>Dragon Quest<\/em>, of course modernized to match the the console RPGs of 1997.\u00a0 That&#8217;s when Arashi and the world told only of in Euterran mythology, Lexis, was born.\u00a0 Arashi originally was going on a solo adventure through her home country of Foxfire, fighting evil, and had a sidekick that was (get this) a cat.\u00a0 My friend, Jessica, said it was kind of boring just to have a cat come along, so I evolved him into Ket, the mountain lion-sized razorcat with huge black wings.\u00a0\u00a0And the\u00a0story revolved around Arashi&#8217;s martial arts master, Tristen.<\/p>\n<p style=\"text-align: left;\">Of course, that game evolved into the game <em>Shadowdawn<\/em>, with the addition of Euterran mainstays Galven, Tiya, Byakko, Laura, and finally Mynette.\u00a0 With the addition of main characters the game had increased in scope, but not nearly to the levels as the game set in Euterra had done.\u00a0 It is certainly a game I still believe can be made, but not by myself, which was my motivation for starting the <em>Shadowdawn Genesis<\/em> project &#8211; a game I <em>could<\/em> make in a relatively short time and possibly make some money to find some team members after it was done.\u00a0 The real irony of the story is that this game is essentially the game I had\u00a0first concepted\u00a0in 1997, with Arashi and her companion Ket travelling Foxfire, revolving around Tristen.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=429\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>This update took a lot longer day-wise than I had intended, but here are the next two in-game character profile graphics.\u00a0 Ket was actually completed<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=429\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,78,11,25,10,8,6,18,80,110,13,71,24,12,121,4,84,120,91,15,90,67],"class_list":["post-429","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-action-rpg","tag-anime","tag-arashi","tag-art","tag-concept-art","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-ket","tag-legend-of-euterra","tag-manga","tag-prince-tristen","tag-shadowdawn","tag-shadowdawn-genesis","tag-tristen","tag-website","tag-xbox-360","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/429","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=429"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/429\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=429"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=429"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=429"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}