{"id":439,"date":"2010-11-20T22:10:07","date_gmt":"2010-11-21T06:10:07","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=439"},"modified":"2015-12-17T17:04:33","modified_gmt":"2015-12-18T01:04:33","slug":"animation-mania","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=439","title":{"rendered":"Animation Mania"},"content":{"rendered":"<figure id=\"attachment_440\" aria-describedby=\"caption-attachment-440\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/shadowdawn-screenshot-66.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-440\" title=\"shadowdawn screenshot 66\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/shadowdawn-screenshot-66-1024x597.jpg\" alt=\"Arashi annihilates a kittri\" width=\"600\" height=\"349\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/shadowdawn-screenshot-66-1024x597.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/shadowdawn-screenshot-66-300x175.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/11\/shadowdawn-screenshot-66.jpg 1296w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-440\" class=\"wp-caption-text\">Arashi annihilates a kittri<\/figcaption><\/figure>\n<p>This weekend is entirely focused on completing all of Arashi&#8217;s animations, which includes finally completing her attack combos.\u00a0 I hand draw every frame, scan it in, fix the lines (either keeping most of the original drawing or redrawing them with a pen tool), and then shrink it down to the appropriate size.\u00a0 It&#8217;s a lot of work, and this is literally the first 6 months I&#8217;ve ever animated anything in my life, but I&#8217;m really happy with the results &#8211; especially with the recent batch.\u00a0 Finally got the chance to show the game in progress to someone other than myself (and you, my readers, vicariously through screenshots), which as a non-RPG fan was a great source of insight on how controls &#8220;should&#8221; work\u00a0but for the most part it seemed like I was well on the right track to making something special from his input.<\/p>\n<p>One thing you, my readers, may not know is that I do literally everything for this game.\u00a0 I even write the music &#8211; in fact, I think music may be my favorite skill in game development.\u00a0 I know I&#8217;m not the most professional or orthodox composer, mainly because I only truly began understanding the concept of mastering in the last few months.<\/p>\n<p>But that&#8217;s what I love about this game; it&#8217;s forced me to finally use skills, like mastering, animation, and UI programming, that\u00a0I had been dreading for a decade.\u00a0 I know it&#8217;s still a few months off before the real effort behind this game can be appreciated through videos and gameplay demos\/playtests, but it&#8217;s going to be worth the wait.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=439\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>This weekend is entirely focused on completing all of Arashi&#8217;s animations, which includes finally completing her attack combos.\u00a0 I hand draw every frame, scan it<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=439\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,21,78,11,25,10,38,7,6,18,80,110,13,70,14,309,4,84,15,33,90,67],"class_list":["post-439","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-action","tag-action-rpg","tag-anime","tag-arashi","tag-art","tag-controls","tag-development","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-lighting","tag-music","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/439","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=439"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/439\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=439"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=439"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=439"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}