{"id":44,"date":"2009-11-03T11:19:32","date_gmt":"2009-11-03T19:19:32","guid":{"rendered":"http:\/\/legendofeuterra.com\/devblog\/?p=44"},"modified":"2009-11-03T11:19:32","modified_gmt":"2009-11-03T19:19:32","slug":"a-little-downtime","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=44","title":{"rendered":"A little downtime"},"content":{"rendered":"<p>I need to actually take some time to sleep more than 5 hours, so I haven&#8217;t been working as hardcore on the game the last two days as I was this weekend.\u00a0 However, I did add damage numbers as promised along with the text routine&#8230; which means now I can have dialogue!<\/p>\n<p>There&#8217;s still a few little quirks to work out, my favorite is if you swing at the spot where an enemy dies, it reappears (dead) briefly and takes damage.\u00a0 It doesn&#8217;t affect gameplay at all, it&#8217;s just a graphical glitch.<\/p>\n<p>My next project is adding some more commands other than &#8220;Attack&#8221; to the controller. so I can start adding exploration code (including dialogue boxes).<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=44\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>I need to actually take some time to sleep more than 5 hours, so I haven&#8217;t been working as hardcore on the game the last<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=44\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[22,25,10,29,7,23,6,18,13,26,309,4,15],"class_list":["post-44","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-adventure","tag-arashi","tag-art","tag-collision","tag-development","tag-euterra","tag-game","tag-independent","tag-jrpg","tag-map","tag-rpg","tag-shadowdawn","tag-xbox-360"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/44","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=44"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/44\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=44"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=44"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=44"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}